7 Reviews:
gourdladle
I dont really enjoy this both visual and gameplay.
The visual effect made me feel eye-destroyed and they really distract me a lot when dodging. Targeted attacks were abused and they could be quite hard to get used to under visual distraction.
[1] Like
The visual effect made me feel eye-destroyed and they really distract me a lot when dodging. Targeted attacks were abused and they could be quite hard to get used to under visual distraction.
Rating: 5.0 50
Difficulty: 75 75
Jun 12, 2023
BloggerOP
One aimed attack in the later part was awkward, I didn't like it. Final was kinda luck-based as well. But I still enjoyed this avoidance even with 3 final attack deaths, would recommend.
[1] Like
Rating: 7.8 78
Difficulty: 72 72
Jul 30, 2022
TTBB
I'm pretty conflicted on this avoidance. On one hand, it's gorgeous and has a lot of fun gameplay, but on the other, there's so so so many issues that are really hard to overlook.
While the avoidance looks pretty, most of it only serves as visual challenge at the end of the day. The most egregious example is final, where not only is the attack itself pretty luck-based, but the white cherries will blend in perfectly with the white background, which basically makes them invisible. Also, with so many visuals effects going on at once, it's really hard to figure out what is suppose to kill you and what's just there for decoration at first.
Also, the beginning of the grind is absolutely miserable because of the slow animation that plays every time you start the avoidance. It's easy to ignore once you're far in, but when you're learning the beginning and need to die every few seconds, that few seconds of waiting at the start takes up a lot of time.
I also agree that targeted attacks were used WAY too much, and very unfairly so. They'll just come out of nowhere and kill you, and some of them are pretty hard to figure out how to dodge because of how out nowhere they are. There's also moments where you have to jump during transitions before you can even see your character, which just feels cheap. I'm fine with blind timing jumps in avoidances, but they need to be used on impactful notes or moments in the song to be satisfying.
Once you get to the end of the avoidance once, it's really easy to get back there again since most of this avoidance is pattern. But beware that final is poopbutt so you'll need some luck to actually clear. (I died to final about 4 or 5 times) Though once you get to this point, the avoidance becomes a lot more enjoyable to play.
[0] Likes
While the avoidance looks pretty, most of it only serves as visual challenge at the end of the day. The most egregious example is final, where not only is the attack itself pretty luck-based, but the white cherries will blend in perfectly with the white background, which basically makes them invisible. Also, with so many visuals effects going on at once, it's really hard to figure out what is suppose to kill you and what's just there for decoration at first.
Also, the beginning of the grind is absolutely miserable because of the slow animation that plays every time you start the avoidance. It's easy to ignore once you're far in, but when you're learning the beginning and need to die every few seconds, that few seconds of waiting at the start takes up a lot of time.
I also agree that targeted attacks were used WAY too much, and very unfairly so. They'll just come out of nowhere and kill you, and some of them are pretty hard to figure out how to dodge because of how out nowhere they are. There's also moments where you have to jump during transitions before you can even see your character, which just feels cheap. I'm fine with blind timing jumps in avoidances, but they need to be used on impactful notes or moments in the song to be satisfying.
Once you get to the end of the avoidance once, it's really easy to get back there again since most of this avoidance is pattern. But beware that final is poopbutt so you'll need some luck to actually clear. (I died to final about 4 or 5 times) Though once you get to this point, the avoidance becomes a lot more enjoyable to play.
Rating: 7.0 70
Difficulty: 72 72
Dec 16, 2025
Delicious Fruit
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