Delicious Level Design Contest

Creators: Lots_of_people, Cherry_Treehouse, Skulldude, Square

Average Rating
9.1 / 10
Average Difficulty
67.8 / 100
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Tags:

Adventure (8) Needle (2) Avoidance (1) Gimmick (1) Boss (1) Secrets (1) Special (5) Collab (6) 3D (1) Art (1) Contest (3)

Screenshots

  • by Fruitless

Creator's Comments:

Natsu [Creator]
We welcome you to the Delicious Level Design Contest!

Pack your bags for Isle Delfrutto!

In this competition, contestants were each tasked with creating an "I Wanna Be The Guy" platforming stage, with the requirement of a focus on interesting gimmicks!

-> Enjoy over 30 distinct, creative entries showcasing the minds of many fantastic makers from the Aiwana community!
-> Explore a vibrant 3D hub and enjoy the sights!
-> Additional hidden goodies throughout!
-> Play as "The Kid" from "I Wanna Be The Guy"!
-> Enjoy the option to either play a more polished version or the original judged version for certain stages!
-> It might be tricky sometimes, but you can do it!

Please enjoy!

Rankings (HEAVY SPOILERS)

1st: renex (I Wanna Have Time)
2nd: LightPotato (Wickid Stone)
3rd (tied): wonderful, naloa (I Wanna Finish What I Started)
3rd (tied): Square (Leisurely Stroll Through Former Hell)
3rd (tied): MasterSonicKnight, King Luiz David (Bamboo Forest of the Lost)
6th: nataliexists (the kid dies and goes to limbo part 1)
7th: Gaphodil (I Wanna Observe on Duty)
8th: Starz0r (Treasure of the Stars)
9th: Sagittarius_one (Shotgun)
10th (tied): cousinoer5 (The Vault)
10th (tied): EchoMask (Shellshock Mountains)
12th (tied): Lemon (Far From Infinity)
12th (tied): Duncan (Scrumptious Stage Creating Competition)
14th: Purrfexionator (5 screens of jtool needle)
15th: Verve (Refreshments Aboard!)
16th: Harley Hardt (Kamek's Konundrum)
17th: Fyter (The Kid goes to Québec and eats a poutine)
18th: P2shka (Golden Sky)
19th (tied): StageMan21 (Infestation on Verdant Mountain)
19th (tied): Roxalie (Arcana Shotgun [DEMO])
21st: snoruntpyro (Astral Prominence)
22nd: Haegoe (Aim High)
23rd: bit (does the kid dream of gimmicks when he sleeps)
24th: Driek (Tree Thorn Traversing)
25th (tied): suzukisan (Arbor Atrocity)
25th (tied): Hydrochlorination (The Cold Caster's Cryptic Court)
27th: monexone (Grass Valley)
28th: Racic (I Wanna Turn The TVs Off Because Mom,#Kendrick Lamar And MUSTAAAAAAAAAAAAAARD Said So)
29th: Bulb Bowling (The Silence of Time)
30th: R3Ked (Vrimson Veedle V)
31st: MeeM (The Bubble Effect)
32nd: Bantsmen (Epic Pikmin Adventure! Can You Survive?)
33rd: Eggsauce (Rodent Party)
34th: Gomashio (DLDC Needle)
Unranked: Jopagu (I Wanna be the Barbuta Escape)


(Difficulty is a rough estimate, very hard to pin down for this game)

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Tagged as: Adventure Boss Special Contest
[9] Likes
Rating: N/A       Difficulty: 70 70
Dec 28, 2025

14 Reviews:

SquareDork
i hope people appreciate this game as much as we did making it and polishing it up, it's been quite a journey for us and i hope it's a journey for you too

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Tagged as: Adventure Special Collab Contest
[7] Likes
Rating: N/A       Difficulty: 70 70
Dec 28, 2025
YoSniper
This reminds me of PSIFT from way back in the day. The hub world with the 3D textures tends to run slowly, even on my new Windows 11 machine, but the regular stages seem to work fine.

The music, graphics, and general layout all entertain me. I am wildly impressed.

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Tagged as: Adventure Needle Special Collab
[5] Likes
Rating: 9.2 92       Difficulty: 62 62
Dec 27, 2025
DanMario24
Rating & difficulty based on the revised version of every stage that had one, not the original versions.

The next big project from Cherry Treehouse, which has been in the works for around 10 months... Wowsers, this game was definitely worth the long wait, and that becomes clear from the first few minutes. (MILD SPOILERS BELOW)



There's just so much to unpack with this game, but for now, I'll start with the hub. HOW THE FUCK DID THEY ACHIEVE SOMETHING THIS GRAND?!?!?! All the 3D terrain, its well established depth, and the beautiful shading, PLUS THE FACT THAT EVERYTHING'S FULLY TEXTURED TOO?!?!?! I'm just in so much awe seeing it. The theme of a tropical island is also really beautiful, and it allows for SO MUCH LOCATION VARIETY because of it, such as a town & hotel, an island, an underground grotto with lots of crystals, a bamboo forest, and even a gigantic mountain!
The lobby itself is also fun to navigate, with plenty of pathways from one area to another, such as a boat, a hot-air balloon, a taxi, and even a hang glider too! There's even a race that forces you to master those fast travel paths so you can get to the mountain's peak as fast as you can. Even just smaller details such as the trees blowing in the wind, the sunrays, the day/night cycle with changing music, ropes in the underground section, the reflections in the hotel, AND BEING ABLE TO GO FULLY UNDERWATER (WITH FULL ON CORAL SIMULATIONS DOWN THERE), it's all just so much to take in and its amazing.

Of course, it would be no hub, without THE STAGES THEMSELVES! To start off with, at the start of the game you're given the option to either hide level names and authors until you beat their respective stages, I went in with that particular option. From there I tried to guess authors as well as I could, this led to many memorable moments of confusion where I had no clue who possibly could have made it, feelings of victory when I guessed an author correctly, and surprises when an unexpected maker was the one behind the stage (or if I guessed an author wrong).
Each and every one of the stages is a bucket full of love, with some of the best and most creative ideas I've seen in any fangame, THRILLING GAMEPLAY THAT HAS YOU ON THE EDGE OF YOUR SEAT UTILISING THOSE CREATIVE IDEAS, AMAZING TONE AND ATMOSPHERE VARIETY FOR EACH AND EVERY STAGE, and plenty of secrets to find too. Even the lower entries were a blast to play through, which really says a lot about the quality of this contest. Some of the stages genuinely felt like mini adventure games within smaller stages, such as 25th-A, 16th, 12th-B, 8th, 3rd-A, 3rd-C and 1st. My favourite entry would probably be either 3rd-B because I just genuinely vibed with the gameplay, mechanics & theming of that one the most, or 1st because I genuinely felt like I was uncovering a full blown ARG (without anything external to the game) in that stage.

This now stands as my new favourite fangame ever, because of the unforgettable experience it brought me as I progressed from stage to stage. I really don't have much else to say other than... PLEASE PLAY IT FOR YOURSELF, YOU WILL NOT REGRET IT!
Genuinely well done to Cherry Treehouse for an absolutely stellar game to finish off 2025 with. :)

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Tagged as: Adventure Needle Collab Contest
[4] Likes
Rating: 10.0 100       Difficulty: 61 61
Jan 1, 2026
PlutoTheThing
This review is based on doing all applicable stages in the original, un-revised form, since I thought it would be more interesting for me, as well as getting all the secret and cosmetic items.

DLDC was a pretty anticipated release, it’s a big contest which encouraged a bunch of makers to submit stages that would be compiled in one game. The fact the game exists is great, since encouraging new makers to create stuff is always awesome. I have some pretty mixed thoughts on the game as a whole but I do think it’s a great thing it exists and I hope newer makers who contributed to the contest continue to be motivated to make stuff. It’s by far the best thing the game can do on a community scale.

Overall, I like the game. There’s a pretty big pool of variety here, and there’s a sense of excitement entering a new stage and truly not knowing what to expect from it. There’s a few stages that stuck out as particularly fun to me. EchoMask’s stage is pretty awesome, as well as Gaphodil’s, and the two touhou stages tied for 3rd place I had a good time in. There’s also Duncan’s stage which I think would round out my top 5, it’s pretty funny and has a lot of charm. There were a few other stages that I felt were quite good but I didn’t fall in love with, and with a bit more fleshing out probably could have been one of my favorites. Still considering the context they were made in, I still can appreciate them for what they are.

I think the biggest issue I have with certain stages in this game is that a lot of them don’t capture what I like about fangames. This is a very personal issue of course, but there’s quite a few stages, such as LightPotato’s, that felt more like regular precision platformer gameplay. There isn’t anything inherently wrong with this of course, and a lot of people will enjoy this kind of thing (It’s the 2nd place entry after all.) but fangames have very rigid movement which makes this kind of design not as appealing as it would be in other games. The Kid can’t do much, and fangames are very precise, most modern precision platformers don’t have this so standard design tropes in platformer games work better. I think for me at least, fangames need more than that to really work for me. A lot of the fangame platforming I’ve enjoyed forgoes these design conventions and have stuff that would be weirdly precise in other games, or introduce/use gimmicks in strange ways. I think a lot of the stages in this game feel like they are trying to feel very smooth and nice to the player, and I think if fangames had better movement that would feel quite good, but as is they end up feeling a bit slow and to me, boring.

Even the stages that don’t have this issue didn’t always land to me. This is definitely just bad luck on my part in regards to what I enjoy about fangames. The things that really captivated my attention with fangames are just not present here, and I think the longer I interact with fangames the more I want those uniquely “fangamey” experiences to be present. I think when I first joined the community a game like this would have captured my heart, since I’d just see it as a really cool and fun platformer. This isn’t to say that fangames need to be a certain way, I don’t think that at all. However there are things that make fangames special to me, their hostile design that doesn’t line up with what others might consider “good game design”, the culture surrounding them and how that influences what people make, and the super precise controls of the Kid. There’s not much in this game that leaned into things like that for me, so it ended up just not being for me a lot of the time.

I think most people will have a very good time with this game, and there’s a lot to like. The presentation is quite impressive, and the final boss at the end is a pretty awesome idea that I think was pretty well executed. I would probably recommend this game to most people despite my own opinions on it, although if you have similar tastes to me it probably won’t be your thing. Still, as I mentioned at the start of the review, it’s great the game exists, and a lot of people are going to have/already had a ton of fun with it. I think games like this are part of what keeps the fangame community on a wider scale alive.

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[3] Likes
Rating: 6.5 65       Difficulty: 63 63
Feb 20, 2026
Racic
I don't tend to leave many reviews for games, especially newer once since I don't really play much anymore. This is different. While I likely won't be able to clear the game due to skill/physical issue, this deserves a 10. The variety of levels, the design of the hub, the personality to it, the technical wizardry, and most importantly, the clear passion and love expressed for the community. This is awesome.

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[3] Likes
Rating: 10.0 100       Difficulty: 70 70
Jan 1, 2026