I wanna find 1,000,000 Gold

Creators: Chrisay, ameliandyou

Average Rating
8.1 / 10
Average Difficulty
62.4 / 100
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Tags:

Adventure (5) Needle (1) Avoidance (1) Gimmick (3) Boss (3) Secrets (1) Puzzle (1) sudoku_jam_2 (1)

Screenshots

  • by Fruitless
  • by eggkid
  • by eggkid
  • by eggkid

9 Reviews:

261_iw
The gameplay is extremely unfun which is honestly a shame because the graphics are absolutely stunning.

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Tagged as: Adventure Gimmick
[3] Likes
Rating: 7.2 72       Difficulty: N/A
Oct 7, 2025
Jopagu
There's a lot to like here, from the unique gimmicks, cool secrets, to the amazing aesthetics and cinematic bosses. However, I found the game very rough around the edges, with frustrating difficulty, and in particular I really disliked the final boss.

The momentum based gameplay was a good idea, I like zooming around screens and using gimmicks to bounce around and go faster. The water area was great for this, all the fish gimmicks were super fun to play with. I also liked the bouncy blocks in the gravity area, wish there was even more of them. However, I think the tar gimmick was generally pretty frustrating, which was a shame since it's one of the central gimmicks of the game. The super high inertia it gives you just didn't feel good to me. It made it feel like a lot of my inputs just didn't matter, and small changes in input resulted in large changes in result in a way that could feel arbitrary and frustrating. Needing to press directions far in advance of when you wanted to move just made sections harder to react to and less intuitive. It made the screens harder to figure out in a way I felt was unfun.

The secrets were generally pretty great! Figuring out how to enter them was usually a cool puzzle, and they offered unique twists on the gimmicks in a way that felt satisfying and minigamey.

Next is the bosses. I loved the visuals on them, and the final boss in particular was super cool and cinematic. However, I had some pretty big issues with the design of them. Most of these complaints apply to the earlier bosses, but I'm going to focus on the final boss since its way harder and thus more of a sticking point.


-super learny
-It has the problem a lot of hp bosses have where the hp doesn't feel like a cushion, but rather it's required to keep it through all the early attacks. E.g. the final phase has the boss dashing around and and spawning fast bullets in front of it, which punishes you for trying to attack without having memorized the patterns. I needed a lucky run with like 5 hp remaining to be able to tank all that, so it feels bad that the hp can't be used on earlier attacks
-Likewise, a lot of the rng can totally screw you. In hp bosses, a lot of times rng issues aren't fixed because the player can just tank a hit, but this still feels bad. The worst example is the gravity flipping part, cause if you're upside down when the attack ends you take damage, so it's basically a 50% chance for a forced hit
-The amount you can attack the boss feels very random. It moves unpredictably, has a small hitbox, and requires you to take risky jumps to hit it. Some runs I wouldn't get any hits in on an attack that could theoretically allow for 2-3 hits. This doesn't feel very good, since the faster you lower the boss's hp, the fewer new attacks you have to learn - but that winds up being rng controlled. There are more explicit examples like the fish attack which has rng fish that block your bullets, and rng controls if you can get high enough to hit the boss when it's out of the water. (Also your movement is heavily constrained by rng here, if you don't get a fish or refresher in a good position it can force you to have to path through bullets - relating to my last point)
-Some things are inconsistent or overly precise. The needle interlude with the jellyfish was frustrating because you couldn't just shoot the jellyfish, you needed specific timing. Most of my attempts here died because the jellyfish would be slightly out of position and I would run into its hitbox. Also the blue jellyfish attack. You are falling down while the jellyfish is rising up, it's very sudden, and you have to shoot a tiny hitbox. I think I missed this every time but one.

In general, the boss is largely unreactable, and learning it is frustrating due to what I felt like was unbalanced rng and some overly precise moments.



Overall though, I really like a lot about this game. The visuals are great, the concept and layout are cool, and most of the gimmicks are good ideas. I just wish the gameplay felt a bit better for me. It leaves the game hard to recommend, but there's enough good stuff here that you should really give it a try if you think your opinions might be different than mine! (In particular if you would get less frustrated by a learny boss).

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Tagged as: Adventure Needle Gimmick Boss Secrets sudoku_jam_2
[1] Like
Rating: 6.5 65       Difficulty: 65 65
Feb 22, 2026
YoSniper
The graphics are amazing. Some of the jumps and needle is a bit too much for my skill level, but the puzzle aspect of solving each room is very intriguing to me.

There is noticeable lag when saving a game (that may be the fault of my engine, sorry,) but that's really the only major drawback.

I know that many people won't like the momentum physics, but I thought it was employed well.

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Tagged as: Adventure Gimmick Puzzle
[1] Like
Rating: 8.0 80       Difficulty: 70 70
Oct 15, 2025
TheChiekurs
Tagged as: Avoidance
[0] Likes
Rating: N/A       Difficulty: N/A
Mar 1, 2026
TTBB
[0] Likes
Rating: 9.5 95       Difficulty: 60 60
Jan 10, 2026