56 Reviews:
Jopagu
Seven Trials is an infamous old needle collab, focusing on precision before the genre of "L-needle" had been developed. As such, it provides in interesting look into how that sort of thing was designed before there were genre standards and tropes. Unfortunately, interesting does not translate into enjoyable. I found many of the stages had some cool stuff, but there were a lot of generic jumps, and the hardest part of the game (Doruppi screen 2) felt overloaded with planes. In addition, there are multiple places where it's possible to get stuck with a bad align, forcing you to redo the stage if you didn't look ahead.
By far the worst part about the game is the saves. The game uses touch saves, which is already a horrible idea for a precision game. Worse, they are activated as soon as you respawn, while you're still touching it. This means that if you delay before jumping, the save with refresh and you'll get saved in midair and lose your position. Even worse, there is a bug where your save position seems to get nudged sometimes. After a few attempts at a jump, I would find my saved position to be several steps left or right of where I'd started, making it impossible to maintain a saved setup. It is hard to understate how horrible this save system it. Practically every hard save was made significantly more unpleasant because of it, and you constantly have to be finicking with your position. If the saves were changed to normal saves I would raise my rating by at least a point. It is incomprehensible that this feature made it into a game like this.
I should mention that one of the coolest parts of the game is the couple saves that use conveyor belts. Having some gimmicks present made the jumps a lot more interesting than the standard fare that filled up everywhere else. I wish this had been pushed further, perhaps later movements in precision needle would've taken inspiration and does similar experimental, gimmicky things.
Overall, I really can't recommend this outside of its historical value. There isn't much that stands out, and the hard content and horrible save system really drag down the game.
By far the worst part about the game is the saves. The game uses touch saves, which is already a horrible idea for a precision game. Worse, they are activated as soon as you respawn, while you're still touching it. This means that if you delay before jumping, the save with refresh and you'll get saved in midair and lose your position. Even worse, there is a bug where your save position seems to get nudged sometimes. After a few attempts at a jump, I would find my saved position to be several steps left or right of where I'd started, making it impossible to maintain a saved setup. It is hard to understate how horrible this save system it. Practically every hard save was made significantly more unpleasant because of it, and you constantly have to be finicking with your position. If the saves were changed to normal saves I would raise my rating by at least a point. It is incomprehensible that this feature made it into a game like this.
I should mention that one of the coolest parts of the game is the couple saves that use conveyor belts. Having some gimmicks present made the jumps a lot more interesting than the standard fare that filled up everywhere else. I wish this had been pushed further, perhaps later movements in precision needle would've taken inspiration and does similar experimental, gimmicky things.
Overall, I really can't recommend this outside of its historical value. There isn't much that stands out, and the hard content and horrible save system really drag down the game.
Tagged as: Needle
precision_needle
[0] Likes
Rating: 4.0 40
Difficulty: 72 72
Apr 11, 2024
bereavement
Had some fun, doruppis stage was by far the worst.
Tagged as: Needle
[0] Likes
Rating: 5.0 50
Difficulty: 75 75
Apr 10, 2024
PlutoTheThing
Super old needle collab, one that shows it's age in many ways. The needle largely lies on the precision side and is kinda annoying to play. Although there's a couple interesting and enjoyable jumps sprinkled throughout. It's unfortunate how much the stages blend together, needle collabs have definitely come a long way though which is always nice to see. A somewhat interesting game but not a particularly fun one.
[0] Likes
Rating: 5.0 50
Difficulty: 59 59
Mar 8, 2024
xva
dont know whats funnier, carua's double upward plane or the 15 downward planes in Doruppi stage
[0] Likes
Rating: 3.2 32
Difficulty: 72 72
Jan 9, 2024
Delicious Fruit
Download Game