Latest Reviews
Xplayerlol
For: I wanna de Culture!
For: I wanna de Culture!
Pure and simple needle game. There is no death sound, but the music loops every 10 seconds in a very annoying way. The difficulty curve is quite bad, but the platforming can be enjoyable sometimes. Wouldn't really recommend, there are better needle games, but this one isn't too bad.
Tagged as: Needle
[0] Likes
Rating: 4.5 45
Difficulty: 42 42
Apr 3, 2015
Xplayerlol
For: I wanna be the Brightness
For: I wanna be the Brightness
A screen of traps followed by a short avoidance. None is particularly memorable, but the traps can be unpredictable sometimes, and the avoidance has some nice visual effects. A good way to kill time.
[1] Like
Rating: 6.0 60
Difficulty: 32 32
Apr 3, 2015
Xplayerlol
For: I wanna go the Colorful world
For: I wanna go the Colorful world
Needle game with a nice concept that I liked a lot. However, there is some reversed stuff here. The fusion of all the colors is white, not black. Black is the lack of colors. Thus, the intro stage should be black, instead of white, and the last stage should be white, not black.
That aside, it's really cool. You start with what was supposed to be the no color stage, with no spikes. Then, you unlock three colors (The primary colors), all of them leading to the same stage with different spike arrangements. After this, you'll unlock three more colors, the secondary colors. As you might guess, purple has the spikes from both, red and blue, green has the spikes from blue and yellow, and orange has the spikes from yellow and red. The last stage (Supposedly the stage of all the colors, but not really) has the spikes from all the previous stages.
The level design isn't anything amazing, but gets points because of the concept. The musics are good, but they restart. The platforming is fairly easy, and most of this game's difficulty comes from the bosses.
The bosses are the same as the stages. The last boss attacks with all the attacks from the previous bosses at the same time. It's a mess, indeed, and not an easy boss to defeat.
It's a game with an interesting concept, but the platforming itself isn't very catchy (Neither the bosses), so I wouldn't really recommend.
That aside, it's really cool. You start with what was supposed to be the no color stage, with no spikes. Then, you unlock three colors (The primary colors), all of them leading to the same stage with different spike arrangements. After this, you'll unlock three more colors, the secondary colors. As you might guess, purple has the spikes from both, red and blue, green has the spikes from blue and yellow, and orange has the spikes from yellow and red. The last stage (Supposedly the stage of all the colors, but not really) has the spikes from all the previous stages.
The level design isn't anything amazing, but gets points because of the concept. The musics are good, but they restart. The platforming is fairly easy, and most of this game's difficulty comes from the bosses.
The bosses are the same as the stages. The last boss attacks with all the attacks from the previous bosses at the same time. It's a mess, indeed, and not an easy boss to defeat.
It's a game with an interesting concept, but the platforming itself isn't very catchy (Neither the bosses), so I wouldn't really recommend.
Tagged as: Needle
[1] Like
Rating: 6.2 62
Difficulty: 41 41
Apr 3, 2015
conlycameobasher
For: I wanna be the Orbit
For: I wanna be the Orbit
Another collab effort by the Troll Duo of dagger and Tsutashin, sorta like an update to Assaulted, but much longer, consisting of more stages, bosses, and considerably higher difficulty (though the last section of the game is a nostalgia trip through Assaulted).
There's an opener stage, a teleporter room to four unique stages, and then it's adventure style stage-by-stage leading up to the final boss. Each stage of the game has its own unique gimmick, like zoom-in or horror, and the bosses are very unique as well.
Music and design are good, and as to be expected, this game is utterly rife with trolls, consisting of many standbys like laser spikes and drop-kick Pikachu. Things get incredibly hard at the end, with one of the tougher Touhou-iteration bosses around.
And of course, it all ends on another fantastic avoidance fight hand-crafted by Tsuta, this time featuring Miku's "Silver Fluch/Fruit". Very pretty, but also quite the challenge. Overall, a game better suited to veterans of fangaming.
[1] Like
There's an opener stage, a teleporter room to four unique stages, and then it's adventure style stage-by-stage leading up to the final boss. Each stage of the game has its own unique gimmick, like zoom-in or horror, and the bosses are very unique as well.
Music and design are good, and as to be expected, this game is utterly rife with trolls, consisting of many standbys like laser spikes and drop-kick Pikachu. Things get incredibly hard at the end, with one of the tougher Touhou-iteration bosses around.
And of course, it all ends on another fantastic avoidance fight hand-crafted by Tsuta, this time featuring Miku's "Silver Fluch/Fruit". Very pretty, but also quite the challenge. Overall, a game better suited to veterans of fangaming.
Rating: 7.7 77
Difficulty: 80 80
Apr 3, 2015
conlycameobasher
For: I wanna get Lively
For: I wanna get Lively
Despite the GameMaker watermark, this is a pretty well-made avoidance fight with a few nifty visual effects. It's also really simple, although it may take a few tries to get the pattern down, and the RNG can be a nuisance on occasion. A good beginner's avoidance, alongside the creator's other avoidance: Make Snow Magic.
Tagged as: Avoidance
[0] Likes
Rating: 6.5 65
Difficulty: 30 30
Apr 3, 2015
Xplayerlol
For: I wanna be the Easy red spike
For: I wanna be the Easy red spike
Easy-ish fangame. A bit longer than I expected. Good music, alright visuals, I don't really have anything to complain about this game, given that it's supposed to be easy, but most won't really enjoy it, so I wouldn't recommend.
Tagged as: Needle
[1] Like
Rating: 5.5 55
Difficulty: 4 4
Apr 3, 2015
Xplayerlol
For: F A T B I R D S
For: F A T B I R D S
Maybe playing this right after playing Tower makes this rating a bit biased, but since this game is indeed meant to be a break, I believe this is the best way to rate this game.
First off, the platforming is indeed nicely made. The game never gets too hard, although the moving obstacles can still be a hindrance at some specific screens. The musics are good and calming, and the visuals are cool. Most of the stages are fun (Most. Ice stages tend to be annoying, and the one in this game is no exception). The last stage brings a couple needle jumps, but nothing harder than a diamond. It's a nice break for people who are tired of going through so many hellish fangames. Would recommend.
[0] Likes
First off, the platforming is indeed nicely made. The game never gets too hard, although the moving obstacles can still be a hindrance at some specific screens. The musics are good and calming, and the visuals are cool. Most of the stages are fun (Most. Ice stages tend to be annoying, and the one in this game is no exception). The last stage brings a couple needle jumps, but nothing harder than a diamond. It's a nice break for people who are tired of going through so many hellish fangames. Would recommend.
Rating: 8.0 80
Difficulty: 31 31
Apr 2, 2015
Xplayerlol
For: I wanna be the Tower
For: I wanna be the Tower
*Sigh*
I was expecting something easier, but...So be it.
This is a cool and short fangame, with plenty of ups and downs. I'll alternate between them. To start with, the visuals are great. It's always a surprise to see a good-looking fangame on the list of the forgotten ones. However, some stuff feel out of place. Like in stage 2, where the visual of the moving platforms simply doesn't fit on the stage theme, not even slightly.
I always like tutorial stages, they're always good for newcomers. However, this one was more than rushed. It starts teaching people about spikes and how to save the game, and then it suddenly throws at you some vine climbing and water without even bothering to explain how do they work? Not to mention that the intro stage already gives enough of a needle vibe to make it not look like a tutorial stage anymore (It's not particularly hard, but try imagining you as a beginner, who just learnt about double jumps and still have to get through your first gate jump, trying to do these jumps). Which brings us to the next point: The difficulty curve is nice overall, but it sharpens far too suddenly, to huge extents. Imagine that you're playing I wanna Get Rekt, at the end of Stage 1, and suddenly Sonic (From Boshy) appears. It's something like that.
The gimmicks are great, I liked them. The lantern is good and original, and making it possible to point it in multiple directions was a great move. The time attack is more common, but the game still manages to give some personality to Stage 2, enough to make it unique. However, about the stages themselves...At Stage 1, there is one huge screen where everything is smaller. Not only it makes the game lag a lot, but also forces some people to glue their eyes on the screen to see something small on a dark place. Stage 2 isn't as cruel gimmick-wise, but I won't even get started on the unreasonable difficulty of some screens (Vine-climbing of 9 seconds, the jump-switching-spikes and stuff like that), after all I already mentioned the difficulty curve before.
The bosses are good, well-made, have a good music that doesn't restart and the first one is even within the reasonable line. The second one, well...It's a bit - Just a bit - unreasonable. Not only the whole fight is very chokeable, but the boss teleports you to a random needle screen every time you manage to damage him. And he takes 5 hits to die. And the needle screens need to be beaten within a short time limit, not allowing any mistakes. And more chokes. And the shooting part requires some learning. And [...]. This boss basically took me twice longer than everything else in the game together, and I'm not even exaggerating.
Unfairness aside, it's still worth checking. Would recommend.
[0] Likes
I was expecting something easier, but...So be it.
This is a cool and short fangame, with plenty of ups and downs. I'll alternate between them. To start with, the visuals are great. It's always a surprise to see a good-looking fangame on the list of the forgotten ones. However, some stuff feel out of place. Like in stage 2, where the visual of the moving platforms simply doesn't fit on the stage theme, not even slightly.
I always like tutorial stages, they're always good for newcomers. However, this one was more than rushed. It starts teaching people about spikes and how to save the game, and then it suddenly throws at you some vine climbing and water without even bothering to explain how do they work? Not to mention that the intro stage already gives enough of a needle vibe to make it not look like a tutorial stage anymore (It's not particularly hard, but try imagining you as a beginner, who just learnt about double jumps and still have to get through your first gate jump, trying to do these jumps). Which brings us to the next point: The difficulty curve is nice overall, but it sharpens far too suddenly, to huge extents. Imagine that you're playing I wanna Get Rekt, at the end of Stage 1, and suddenly Sonic (From Boshy) appears. It's something like that.
The gimmicks are great, I liked them. The lantern is good and original, and making it possible to point it in multiple directions was a great move. The time attack is more common, but the game still manages to give some personality to Stage 2, enough to make it unique. However, about the stages themselves...At Stage 1, there is one huge screen where everything is smaller. Not only it makes the game lag a lot, but also forces some people to glue their eyes on the screen to see something small on a dark place. Stage 2 isn't as cruel gimmick-wise, but I won't even get started on the unreasonable difficulty of some screens (Vine-climbing of 9 seconds, the jump-switching-spikes and stuff like that), after all I already mentioned the difficulty curve before.
The bosses are good, well-made, have a good music that doesn't restart and the first one is even within the reasonable line. The second one, well...It's a bit - Just a bit - unreasonable. Not only the whole fight is very chokeable, but the boss teleports you to a random needle screen every time you manage to damage him. And he takes 5 hits to die. And the needle screens need to be beaten within a short time limit, not allowing any mistakes. And more chokes. And the shooting part requires some learning. And [...]. This boss basically took me twice longer than everything else in the game together, and I'm not even exaggerating.
Unfairness aside, it's still worth checking. Would recommend.
Rating: 7.0 70
Difficulty: 62 62
Apr 2, 2015
Paragus
For: I wanna go to the Two dimensions
For: I wanna go to the Two dimensions
Trolls and Anime Girls....and some more trolls.
Tagged as: Troll
[2] Likes
Rating: 6.0 60
Difficulty: 40 40
Apr 2, 2015
IPECACMAN
For: I wanna go to the Two dimensions
For: I wanna go to the Two dimensions
WTF did i just play?Reallyt fun trolls penalty area ofcousrse but really short and easy :)
[0] Likes
Rating: 5.1 51
Difficulty: 20 20
Apr 2, 2015
Delicious Fruit