100 Floor Medley
Creators: aNobodi, PlayerDash2017, 128-Up, 29th_letter, egg, Flames, Kelvar, Kueriann, Lucien, Nearigami, Stella, voraciousreader
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Creator's Comments:
aliceNobodi [Creator]
This game is basically a 100-floor medley, I guess? You'll see plenty of floors from Churatch and Conquer the Blow Game here. But whatever. The B Floors are rather interesting, and can be a real pain sometimes. All of the bosses are rather fun, and the escape sequence at the end would be good, if it weren't for the delay at the beginning. Ugh.
[0] Likes
Rating: N/A
Difficulty: 85 85
Mar 19, 2024
14 Reviews:
mushcat
This game starts high. Level 31 (chapter 2) is a big highlight, which features quite a lot interesting guest stages. There are some questionably designed screens and some confusing guideless screens, but mostly this chapter is very enjoyable. Shoutout to 29th's stage and Playerdash's stage, they are really creative and have comfortable gameplay.
However, things take a sudden turn for the worse since chapter 4.
Firstly, there comes a 35-screen long save with several blind player killers.
Then, there's a thing called infame rush, which collects some infamous screens from different types of fangames. This game did make some changes to them, making them less annoying, but it turns out that they're still annoying imo (especially the explorer2 screen).
After that, there're some typical medley screens. They are very unbalanced both in terms of difficulty and quality. The best example is level 94. I hate to say this but this screen is completely bs and fits very well in a 1.0/10.0 game, while some screens (like 92 and 96) are quite enjoyable.
I really hope this game could have maintained the quality of level 31. But now it has been completely overshadowed by the sheer number of awful saves.
Also, this whole game suffers from severe balancing issue. The difficulty of some adjacent saves can fluctuate by over 25 levels, which is totally ridiculous imo. This isn't a special case, quite a lot of screens are examples.
[8] Likes
However, things take a sudden turn for the worse since chapter 4.
Firstly, there comes a 35-screen long save with several blind player killers.
Then, there's a thing called infame rush, which collects some infamous screens from different types of fangames. This game did make some changes to them, making them less annoying, but it turns out that they're still annoying imo (especially the explorer2 screen).
After that, there're some typical medley screens. They are very unbalanced both in terms of difficulty and quality. The best example is level 94. I hate to say this but this screen is completely bs and fits very well in a 1.0/10.0 game, while some screens (like 92 and 96) are quite enjoyable.
I really hope this game could have maintained the quality of level 31. But now it has been completely overshadowed by the sheer number of awful saves.
Also, this whole game suffers from severe balancing issue. The difficulty of some adjacent saves can fluctuate by over 25 levels, which is totally ridiculous imo. This isn't a special case, quite a lot of screens are examples.
Rating: 6.0 60
Difficulty: 85 85
Mar 10, 2024
PlutoTheThing
This review is based on a 100% clear, I also playtested this game so I may be somewhat biased, consider that when reading this review.
100 Floor Medley is a very one of a kind game, as the name implies it’s a medley comprised of 100 floor games, it starts rather simple but slowly expands into something far more robust, the remainder of this review will have pretty heavy spoilers so be warned.
The first 30 or so floors are very simple and adhere to the most bare-bones application of the game concept possible, take screens from games and change them a bit to fit the difficulty curve and style of the medley. After that the game truly blossoms and shows its full potential. Chapter 2 is based on the infamous floor 31 from CN3, although with the stage portions replaced with medley content and original stages. There’s a lot of great stuff here, some of the medley picks are really interesting and at this point the game starts modifying screens very heavily, more akin to something like haystack 2. The guest stages are great, my favorites are probably Nearigami’s, Kevlar’s, Kueriann’s, and 128-Up’s, but I enjoy all of them generally speaking. Also true to the source material, this section of the game is absolutely massive, basically no two sections are alike as well, which just adds to the scope of this section.
Chapter 3 on the surface is more akin to Chapter 1, but it does a lot more with the screens, beyond this point basically everything in the game will differ quite greatly from the source material, some of the best examples of this are stuff like Showdown, it’s basically an original screen at this point. Beyond that some highlights are Chile Game, Backwards Crimson Collab, and Ascend The 69.
Chapter 4 is a lovely tribute to the blow game style of adventure 100f, it’s one very long save spanning from floor 46 to 80. It’s pretty good, the gameplay even in the early bits is somewhat substantial and there’s some absolutely terrifying screens near the end which really get your heart pumping. I think this bit might be a bit of a roadblock for some, I could see some people just not wanting to put up with this, but I think the idea is wonderfully executed and a very memorable part of the game.
Chapter 5 is my favorite part of the game, it’s the infamy rush, consisting of various segments from floor games which are often despised, like CN1 92, the EX 15 from Trial the 100trap, the Donald Duck screen from figure, stuff like that. The screens are very heavily modified to the point they are basically their own thing. This section is hilarious, the Explorer 2 screen is awesome, the 100 trials boss is fun and silly, and the Figure screen is maybe my favorite save in the whole game.
Chapter 6 is basically the third chapter but to a more extreme degree, essentially the screens are just used as a template to do whatever the makers want, some are relatively similar whereas some have entire new gimmicks added to completely change how it plays. I don’t love absolutely everything in this section, I think floors 82, 83, and 93 are relatively weak, but to contrast that, there’s so many memorable and unique screens I had a ton of fun with. The best ones to me were 85, 87, 90, 91, 92, and everything from 95 onwards. Extremely special shoutout to 99, it’s a combination of a bunch of scrapped contents from the game’s development and I think it turned out amazing, it’s such a cool penultimate moment for the game. All of this builds up to Chapter 7, floor 100. It’s a good save, I don’t think it’s mind blowing but also I don’t think it needed to be, it’s a lengthy compilation of various jumps of the game and it’s quite fun to play, that’s really all I can say.
This game existing is pretty wild to me, it’s such an awesome concept of a game which truly got to shine in ways I couldn’t have imagined when the concept was initially pitched. It’s not perfect, no game of this size could ever be, but I think the game accomplishes what it sets out to do amazingly well, and in some ways feels like a celebration of the 100 floor genre. I think this game is amazing and I highly encourage people to check it out. When I said it was one of a kind at the start of this review, I truly meant that.
[7] Likes
100 Floor Medley is a very one of a kind game, as the name implies it’s a medley comprised of 100 floor games, it starts rather simple but slowly expands into something far more robust, the remainder of this review will have pretty heavy spoilers so be warned.
The first 30 or so floors are very simple and adhere to the most bare-bones application of the game concept possible, take screens from games and change them a bit to fit the difficulty curve and style of the medley. After that the game truly blossoms and shows its full potential. Chapter 2 is based on the infamous floor 31 from CN3, although with the stage portions replaced with medley content and original stages. There’s a lot of great stuff here, some of the medley picks are really interesting and at this point the game starts modifying screens very heavily, more akin to something like haystack 2. The guest stages are great, my favorites are probably Nearigami’s, Kevlar’s, Kueriann’s, and 128-Up’s, but I enjoy all of them generally speaking. Also true to the source material, this section of the game is absolutely massive, basically no two sections are alike as well, which just adds to the scope of this section.
Chapter 3 on the surface is more akin to Chapter 1, but it does a lot more with the screens, beyond this point basically everything in the game will differ quite greatly from the source material, some of the best examples of this are stuff like Showdown, it’s basically an original screen at this point. Beyond that some highlights are Chile Game, Backwards Crimson Collab, and Ascend The 69.
Chapter 4 is a lovely tribute to the blow game style of adventure 100f, it’s one very long save spanning from floor 46 to 80. It’s pretty good, the gameplay even in the early bits is somewhat substantial and there’s some absolutely terrifying screens near the end which really get your heart pumping. I think this bit might be a bit of a roadblock for some, I could see some people just not wanting to put up with this, but I think the idea is wonderfully executed and a very memorable part of the game.
Chapter 5 is my favorite part of the game, it’s the infamy rush, consisting of various segments from floor games which are often despised, like CN1 92, the EX 15 from Trial the 100trap, the Donald Duck screen from figure, stuff like that. The screens are very heavily modified to the point they are basically their own thing. This section is hilarious, the Explorer 2 screen is awesome, the 100 trials boss is fun and silly, and the Figure screen is maybe my favorite save in the whole game.
Chapter 6 is basically the third chapter but to a more extreme degree, essentially the screens are just used as a template to do whatever the makers want, some are relatively similar whereas some have entire new gimmicks added to completely change how it plays. I don’t love absolutely everything in this section, I think floors 82, 83, and 93 are relatively weak, but to contrast that, there’s so many memorable and unique screens I had a ton of fun with. The best ones to me were 85, 87, 90, 91, 92, and everything from 95 onwards. Extremely special shoutout to 99, it’s a combination of a bunch of scrapped contents from the game’s development and I think it turned out amazing, it’s such a cool penultimate moment for the game. All of this builds up to Chapter 7, floor 100. It’s a good save, I don’t think it’s mind blowing but also I don’t think it needed to be, it’s a lengthy compilation of various jumps of the game and it’s quite fun to play, that’s really all I can say.
This game existing is pretty wild to me, it’s such an awesome concept of a game which truly got to shine in ways I couldn’t have imagined when the concept was initially pitched. It’s not perfect, no game of this size could ever be, but I think the game accomplishes what it sets out to do amazingly well, and in some ways feels like a celebration of the 100 floor genre. I think this game is amazing and I highly encourage people to check it out. When I said it was one of a kind at the start of this review, I truly meant that.
Rating: 9.5 95
Difficulty: 79 79
Mar 8, 2024
asdf
Rating for the whole Floor 31 gameplay.(Since most of the original contents exist here)
Idk why the Floor 31 is extremely unbalanced. Only the upper right route can provide the best gameplay experience, since it's a bit challenging but you can still beat it within a short time, and the way it presents the platforming is fun enough. Then the rest of F31 is totally a mess. An avoidance with all randomly generated bullets coming out of nowhere just after dealing tons of needle screens, deleting saves in randventure screen which is a RNG screen, a stupid auto-walking gimmick, and some needle(not all) which are much much much HARDER than is should be in F31. I just felt that is was not tested at all.
I can say that this game is not intended and recommended at all for those normal players, it's just made for the top-tier players.
[4] Likes
Idk why the Floor 31 is extremely unbalanced. Only the upper right route can provide the best gameplay experience, since it's a bit challenging but you can still beat it within a short time, and the way it presents the platforming is fun enough. Then the rest of F31 is totally a mess. An avoidance with all randomly generated bullets coming out of nowhere just after dealing tons of needle screens, deleting saves in randventure screen which is a RNG screen, a stupid auto-walking gimmick, and some needle(not all) which are much much much HARDER than is should be in F31. I just felt that is was not tested at all.
I can say that this game is not intended and recommended at all for those normal players, it's just made for the top-tier players.
Rating: 5.0 50
Difficulty: 90 90
Mar 8, 2024
Yangzhou
i think its alright at best, the production value is quite high-ish but the gameplay and balance isnt really great
[3] Likes
Rating: 5.0 50
Difficulty: 90 90
Mar 17, 2024
TheJPEGDemon
Certainly an interesting fangame. Unfortunately, I think the game's execution is incredibly flawed and I ended up not enjoying large chunks of the game. Notably, I think chapter 2 is a mess and brings the game down significantly for me. I love the original F31 due to it's atmosphere and this version of it has none of that. The song picks are all over the place, and there's an inconsistency in what the guest maker stages are (some are remakes, some are completely original). This ends up in a very un-cohesive final result, at least for me.
Past that though, the game gets much better. Chapters 3, 4, and 6 are all pretty great. Especially chapter 4, which I think has the best vibes in the whole game. It's funny to give chapter 4 praise though considering I stopped on it for a year and a half (oops!).
However, I was not a fan of infamy rush, the figure save in particular was my least favorite of the game. I think the original save in figure is already not that good, and when you take a gimmick that just adds more learning on top of it, it's just not fun. The original butterfly screen is one of my favorite saves in a fangame, but in this context all you're doing is remembering the correct timings to go and never actually playing around the attacks.
I also found myself let down by the last chapter. I wish it did a little more than just do exactly what CN3 does (except a few screens longer). When I got to the last room and beat the game, all I really thought was, "that's it?" It doesn't help that I find the idea for the floor a little overdone at this point. I can only really think of 4-5 instances, but it gets less cool each time I see it.
Another, more minor issue I have is that the game feels rather unsure of itself. The game can be very rude towards the player and has some really brutal saves, but at other points its weirdly nice and forgiving (the ex15 skip, letting you go back after grabbing the teleport in bad house).
All of this culminates in a very very messy fangame, never really able to become something greater than the sum of its parts. There are some genuinely excellent and memorable parts of this game, but I don't think it captures that feeling of going on a journey like some other large, sweeping fangames.
It's a shame, because the passion in this game is obvious, and I do think it's worth playing (or watching), but I can't say that I love it.
[2] Likes
Past that though, the game gets much better. Chapters 3, 4, and 6 are all pretty great. Especially chapter 4, which I think has the best vibes in the whole game. It's funny to give chapter 4 praise though considering I stopped on it for a year and a half (oops!).
However, I was not a fan of infamy rush, the figure save in particular was my least favorite of the game. I think the original save in figure is already not that good, and when you take a gimmick that just adds more learning on top of it, it's just not fun. The original butterfly screen is one of my favorite saves in a fangame, but in this context all you're doing is remembering the correct timings to go and never actually playing around the attacks.
I also found myself let down by the last chapter. I wish it did a little more than just do exactly what CN3 does (except a few screens longer). When I got to the last room and beat the game, all I really thought was, "that's it?" It doesn't help that I find the idea for the floor a little overdone at this point. I can only really think of 4-5 instances, but it gets less cool each time I see it.
Another, more minor issue I have is that the game feels rather unsure of itself. The game can be very rude towards the player and has some really brutal saves, but at other points its weirdly nice and forgiving (the ex15 skip, letting you go back after grabbing the teleport in bad house).
All of this culminates in a very very messy fangame, never really able to become something greater than the sum of its parts. There are some genuinely excellent and memorable parts of this game, but I don't think it captures that feeling of going on a journey like some other large, sweeping fangames.
It's a shame, because the passion in this game is obvious, and I do think it's worth playing (or watching), but I can't say that I love it.
Rating: 6.0 60
Difficulty: 80 80
Feb 22, 2026
Delicious Fruit