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CanusAntonius
For: Chungo's Gauntlet
For: Chungo's Gauntlet
First off I will say immediately, that this isn't so much of a fangame, but more of a game in its own standing. It has different physics, set jump heights, and is not made in a Fangame engine; it's just separate in general from anything else on Delfruit. There are direct references to IWBTG Fangames of course, and the gameplay is rather similar in style, so everyone should definitely give it a try anyway. Regardless, it's really fucking good, this is truly a gem amongst video games.
Chock loaded with dozens of references to memes, video games, and several other mediums, this is basically a love letter tribute just as much as Kayin's IWBTG is. It's clear that the maker was inspired by various things, ranging from trap heavy works to even experimental fangames like I Wanna Burnmind. And as inspired as it might be, this game is one of the most unique things I have ever played, and it's good enough to the point that I would have paid money to buy it on steam if needed.
The stages are pretty good, with each having their own particular theme throughout them, but the next to last one is a miraculous work that will remind most fangamers of I Want or Burnmind, it does also credit them as inspirations at the end so you know they had the good mind juice making this one. The bosses are also pretty amazing, ranging from regular-style boss fights to some with a special gimmick that plays pretty fun. The last boss is also really good and is essentially a long sequence (with checkpoints) that really makes you feel like you accomplished a grand final showdown at the end of it.
Overall, it might not be that much of a fangame, but it's still just a good game in general. It's also easy enough for anyone, including beginners, to pick up and play any day of the week. I'm so glad this was shared with the community as it really deserves to be put in a spotlight for how fun it was.
Amazing game, highly recommended!
[3] Likes
Chock loaded with dozens of references to memes, video games, and several other mediums, this is basically a love letter tribute just as much as Kayin's IWBTG is. It's clear that the maker was inspired by various things, ranging from trap heavy works to even experimental fangames like I Wanna Burnmind. And as inspired as it might be, this game is one of the most unique things I have ever played, and it's good enough to the point that I would have paid money to buy it on steam if needed.
The stages are pretty good, with each having their own particular theme throughout them, but the next to last one is a miraculous work that will remind most fangamers of I Want or Burnmind, it does also credit them as inspirations at the end so you know they had the good mind juice making this one. The bosses are also pretty amazing, ranging from regular-style boss fights to some with a special gimmick that plays pretty fun. The last boss is also really good and is essentially a long sequence (with checkpoints) that really makes you feel like you accomplished a grand final showdown at the end of it.
Overall, it might not be that much of a fangame, but it's still just a good game in general. It's also easy enough for anyone, including beginners, to pick up and play any day of the week. I'm so glad this was shared with the community as it really deserves to be put in a spotlight for how fun it was.
Amazing game, highly recommended!
Rating: 10.0 100
Difficulty: 30 30
Apr 28, 2022
CanusAntonius
For: I Wanna be the AIW
For: I Wanna be the AIW
A pretty solid game that I think accomplished what it sets out to do, it very much feels like Tethys-Like Needle and all the aspects that come with it, and in my eyes is actually better.
One thing that I think sticks out to me from both games is the randomness of everything going on, blocks and spikes just go places, and then you make a path for the player later on. There's an entire sense of madness that I think holds a specific atmosphere to it. This game does have some uncomfortable jumps, but I think it's done in a way that mimics some of the inspiration, I very much think most Tethys-Likes have similar jumps as well. There are always weird sixteen pixels, drops, leaps across the room, some creepy F-jump where you're right under the block, this game feels to be adhering to the source extremely well by including all of these.
I also feel the need to mention that this has the best sprite work of any fangame like it, both stages have animated tiles and spikes, and neither ever get distracting or obnoxious. They also appropriately help set the mood of the game with their mystifying feel, and alongside the backgrounds, they feel like a perfect match. I do wish though that during the second stage the background was a bit brighter so I could see what it was, but that's not too big a deal. I will mention though that the exclusion of a spotlight would probably be best for any future works similar to this, as I think the visuals and music are all that a game like this needs to create mood, trust in them and you'll realize the atmosphere is already good enough to not need a simple gimmick like that. Finally, the music also sounds good for what it is, it felt strange and made me uncomfortable, and did so without sounding like a 100 Halloween Songs soundtrack.
Overall, I think this has platforming that's better than Tethys, and some of the best visuals possible, so I definitely recommend it. If the spotlight was yeeted, I think it would be pretty damn good.
[2] Likes
One thing that I think sticks out to me from both games is the randomness of everything going on, blocks and spikes just go places, and then you make a path for the player later on. There's an entire sense of madness that I think holds a specific atmosphere to it. This game does have some uncomfortable jumps, but I think it's done in a way that mimics some of the inspiration, I very much think most Tethys-Likes have similar jumps as well. There are always weird sixteen pixels, drops, leaps across the room, some creepy F-jump where you're right under the block, this game feels to be adhering to the source extremely well by including all of these.
I also feel the need to mention that this has the best sprite work of any fangame like it, both stages have animated tiles and spikes, and neither ever get distracting or obnoxious. They also appropriately help set the mood of the game with their mystifying feel, and alongside the backgrounds, they feel like a perfect match. I do wish though that during the second stage the background was a bit brighter so I could see what it was, but that's not too big a deal. I will mention though that the exclusion of a spotlight would probably be best for any future works similar to this, as I think the visuals and music are all that a game like this needs to create mood, trust in them and you'll realize the atmosphere is already good enough to not need a simple gimmick like that. Finally, the music also sounds good for what it is, it felt strange and made me uncomfortable, and did so without sounding like a 100 Halloween Songs soundtrack.
Overall, I think this has platforming that's better than Tethys, and some of the best visuals possible, so I definitely recommend it. If the spotlight was yeeted, I think it would be pretty damn good.
Rating: 7.5 75
Difficulty: 60 60
Apr 26, 2022
CanusAntonius
For: I wanna walk the Ceiling2
For: I wanna walk the Ceiling2
Really great platforming with really bad bosses, when half my playtime is spent on 2 bosses in a puzzle game it really makes me question what the design choices were for this. Because of how bad they are, I only enjoyed half the game, and that's the reasoning for my low rating.
The platforming however is still really good, and most of the paths are pretty intuitive usually, but at this point there are plenty of better alternatives with segments like this that lack the atrocious bosses this has, such as Reach the Moon or Look Inside, so I absolutely would not recommend this at all. It's a shame because there does seem to be a lot of intelligent making involved for all the paths, but they absolutely just gave up and didn't even try to make either boss as fun as the stages themselves. Maybe it was good for it's time, but when this gimmick is fairly common these days it loses the wow factor and makes the bosses stand out more for what they are: terrible. Rather it be an instagib attack in the first boss or its dumb gravity flip, or the bounce spam in the second boss into its last phase, I just disliked every single aspect of both.
Absolutely would not recommend at all, bosses are quite literally Sudoku-tier bad.
[0] Likes
The platforming however is still really good, and most of the paths are pretty intuitive usually, but at this point there are plenty of better alternatives with segments like this that lack the atrocious bosses this has, such as Reach the Moon or Look Inside, so I absolutely would not recommend this at all. It's a shame because there does seem to be a lot of intelligent making involved for all the paths, but they absolutely just gave up and didn't even try to make either boss as fun as the stages themselves. Maybe it was good for it's time, but when this gimmick is fairly common these days it loses the wow factor and makes the bosses stand out more for what they are: terrible. Rather it be an instagib attack in the first boss or its dumb gravity flip, or the bounce spam in the second boss into its last phase, I just disliked every single aspect of both.
Absolutely would not recommend at all, bosses are quite literally Sudoku-tier bad.
Rating: 5.0 50
Difficulty: 43 43
Apr 26, 2022
CanusAntonius
For: I wanna be the 3lt@s4x9uo
For: I wanna be the 3lt@s4x9uo
Really good adventure game that stands out from most others with some unique gimmicks that get designed around pretty well. I had a banger of a time with this one, especially with how bosses involve their stage's gimmick as well. I did take fault with one stage that had B/W spikes you can toggle an aura to walk through safely, because it has two rooms with a cherry that shoots and spins in the middle, both of which felt a bit more obnoxious than they could have been.
A big highlight comes from the final stage, which involves enemies you can pick up to shoot or jump with, these screens are really fun and all feel unique in their own way. There are even some puzzle-y segments in this part that aren't exactly hard but still interesting to figure out. The final avoidance is pretty short and simple, but it wraps up the game nicely by being pretty much a credit sequence in itself.
Overall, it's a pretty sweet game, so I'd definitely recommend it for people looking for an easier adventure on the unique side.
[0] Likes
A big highlight comes from the final stage, which involves enemies you can pick up to shoot or jump with, these screens are really fun and all feel unique in their own way. There are even some puzzle-y segments in this part that aren't exactly hard but still interesting to figure out. The final avoidance is pretty short and simple, but it wraps up the game nicely by being pretty much a credit sequence in itself.
Overall, it's a pretty sweet game, so I'd definitely recommend it for people looking for an easier adventure on the unique side.
Rating: 8.0 80
Difficulty: 45 45
Apr 25, 2022
CanusAntonius
For: I Wanna Go On A Magical Adventure - Game Jam Demo
For: I Wanna Go On A Magical Adventure - Game Jam Demo
He made this in 6 days, what the hell.
This is a brilliant Magic Tower fangame that I think really sets a standard for how the genre should be done in Fangames, rather than having to reset each time you get hit to preserve optimal health, you instead have healers in the Tower so you can always turn back up to max health when you wish. Because of this, Defense actually feels way more relevant than how it feels in other IWBTG Magic Towers, and there's a lot less frustration as well because of it. I hope that anyone making another fangame in the Magic Tower style takes this new feature Pooks has into consideration because I think it would vastly improve them all.
Aside from that feature, the game is cool in general as well, such as a weapon-changing system in the form of elements, each being a different effect such as shooting faster, wider, or angled. It's not required to use if you prefer your regular gun, but it's neat to mess around with. There's also a variety of enemies, some of course seemingly inspired by NAMTG whilst others feel entirely unique. The final boss is also pretty cool, though I did think it was sort of weird since you don't get to attack in it. Overall the game is pretty short, but presumably, it might be more fleshed out if this ever gets a larger release, so I'm really excited and looking forward to that day.
Until then though, I highly recommend playing this Demo, because it's pretty damn awesome!
[1] Like
This is a brilliant Magic Tower fangame that I think really sets a standard for how the genre should be done in Fangames, rather than having to reset each time you get hit to preserve optimal health, you instead have healers in the Tower so you can always turn back up to max health when you wish. Because of this, Defense actually feels way more relevant than how it feels in other IWBTG Magic Towers, and there's a lot less frustration as well because of it. I hope that anyone making another fangame in the Magic Tower style takes this new feature Pooks has into consideration because I think it would vastly improve them all.
Aside from that feature, the game is cool in general as well, such as a weapon-changing system in the form of elements, each being a different effect such as shooting faster, wider, or angled. It's not required to use if you prefer your regular gun, but it's neat to mess around with. There's also a variety of enemies, some of course seemingly inspired by NAMTG whilst others feel entirely unique. The final boss is also pretty cool, though I did think it was sort of weird since you don't get to attack in it. Overall the game is pretty short, but presumably, it might be more fleshed out if this ever gets a larger release, so I'm really excited and looking forward to that day.
Until then though, I highly recommend playing this Demo, because it's pretty damn awesome!
Rating: 9.0 90
Difficulty: 50 50
Apr 25, 2022
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3 Games
| Game | Difficulty | Average Rating | # of Ratings |
|---|---|---|---|
| I Wanna be the Kid Escape | 6.2 | 6.4 | 27 |
| I Wanna be the Kid Escape 2 | 26.5 | 8.3 | 5 |
| Kid Tales - The Legend of Brom | 0.4 | 7.9 | 19 |
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682 Cleared Games
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