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CanusAntonius
For: I wanna be the Music2
For: I wanna be the Music2
No difficulty rating due to the explanation below, it is completely feasible for Beginners.
There are very few fangames out there that promote the concept of unlimited playability, this is one of them. With a firm attention to the Avoidance genre, Music2 operates in the format of a Rhythm game, you have multiple avoidances to choose from and your performance in each awards you with currency to unlock even more. There are dozens of them, and each even come with different difficulties to try. I think for those outside of the avoidance genre, this might actually be one of the perfect starting places, it was for me.
The game is designed to promote this unlimited potential, particularly because the majority of your time will be spent playing avoidances with a Hit-Counter, meaning you have unlimited lives. Every hit you take will lower your score some, so based on how well you do the score you have at the end will be higher. You need a certain score to actually "Clear" the avoidance, and this is usually a pretty lenient threshold to hit. The goal of course is to get even better scores, because at the end of each run you will be awarded currency to spend in the game's shop. This currency is primarily used to unlock even more avoidances, which is going to bring the total amount pretty high. I also was lucky enough to find a version with additional ones unlocked as well, and have about well over 50 avoidances total under my account. I do want to mention that currency grinding can be pretty rough since you need a large amount of it, which is why I asked for that special version in order to go ahead and have some stuff unlocked for myself. (I am unsure if that version is public or not anymore).
The avoidances are pretty varied in how they operate, most of them won't be as flashy as typical full release games are. That said, they are still pretty fun, and I found quite a lot of them to be pretty intuitive. Most of them feature barrage style fights, but I did encounter a few pattern attacks in them, but nothing too hard to worry about on lower difficulties. I will mention though at the time I do not consider myself an "Avoidance player", so perhaps actual ones might find them more boring than I did. I will say they can be very hard when you crank up the difficulties, so there certainly is some challenging trials to overcome if you wish.
Conceptually, I view this game as a perfect 10. There are of course suggestions I would have to smooth out the experience, such as increasing the amount of currency you get, or lowering the prices in the shop, to remove a little bit of the grinding. I'm also pretty sure my version comes with a lot of "Limited Time" avoidances that most people will not have, it would be nice for these to be included in the general public release.
Overall, this is a pretty amazing fangame, and a great starting place for those looking at avoidances. The amount of effort put into this game is extremely admirable, the makers hold my absolute respect for it. I can't wait to continue my journey in it, one that does not have to ever end.
[2] Likes
There are very few fangames out there that promote the concept of unlimited playability, this is one of them. With a firm attention to the Avoidance genre, Music2 operates in the format of a Rhythm game, you have multiple avoidances to choose from and your performance in each awards you with currency to unlock even more. There are dozens of them, and each even come with different difficulties to try. I think for those outside of the avoidance genre, this might actually be one of the perfect starting places, it was for me.
The game is designed to promote this unlimited potential, particularly because the majority of your time will be spent playing avoidances with a Hit-Counter, meaning you have unlimited lives. Every hit you take will lower your score some, so based on how well you do the score you have at the end will be higher. You need a certain score to actually "Clear" the avoidance, and this is usually a pretty lenient threshold to hit. The goal of course is to get even better scores, because at the end of each run you will be awarded currency to spend in the game's shop. This currency is primarily used to unlock even more avoidances, which is going to bring the total amount pretty high. I also was lucky enough to find a version with additional ones unlocked as well, and have about well over 50 avoidances total under my account. I do want to mention that currency grinding can be pretty rough since you need a large amount of it, which is why I asked for that special version in order to go ahead and have some stuff unlocked for myself. (I am unsure if that version is public or not anymore).
The avoidances are pretty varied in how they operate, most of them won't be as flashy as typical full release games are. That said, they are still pretty fun, and I found quite a lot of them to be pretty intuitive. Most of them feature barrage style fights, but I did encounter a few pattern attacks in them, but nothing too hard to worry about on lower difficulties. I will mention though at the time I do not consider myself an "Avoidance player", so perhaps actual ones might find them more boring than I did. I will say they can be very hard when you crank up the difficulties, so there certainly is some challenging trials to overcome if you wish.
Conceptually, I view this game as a perfect 10. There are of course suggestions I would have to smooth out the experience, such as increasing the amount of currency you get, or lowering the prices in the shop, to remove a little bit of the grinding. I'm also pretty sure my version comes with a lot of "Limited Time" avoidances that most people will not have, it would be nice for these to be included in the general public release.
Overall, this is a pretty amazing fangame, and a great starting place for those looking at avoidances. The amount of effort put into this game is extremely admirable, the makers hold my absolute respect for it. I can't wait to continue my journey in it, one that does not have to ever end.
Rating: 10.0 100
Difficulty: N/A
Jul 20, 2022
CanusAntonius
For: DELICIOUS FRUIT SIMULATOR 2023 (EPIC EDITION)
For: DELICIOUS FRUIT SIMULATOR 2023 (EPIC EDITION)
This is the logical conclusion of listening to a conversation that you aren't in then trying to become involved in it anyways without understanding what's even going on. It's stuff like this that makes it even more intolerable to be in related discussions because it's simply demeaning and disrespectful to all sides. There's also no apparent commentary here worth even taking away, I doubt the maker even has a "point" to give, they just thought making something of the situation would be funny, and as you can see by every other review it sure isn't. When you wish to tackle a meta discussion in the community, please reread and understand what people are talking about first before taking a step.
As it is, this game just seems like you dislike Delfruit, so the reasonable solution to that is to stop using it. Actions like this is why people want age limitations enforced throughout aspects of the community, immaturity like this only makes things worse.
[11] Likes
As it is, this game just seems like you dislike Delfruit, so the reasonable solution to that is to stop using it. Actions like this is why people want age limitations enforced throughout aspects of the community, immaturity like this only makes things worse.
Rating: 0.0 0
Difficulty: N/A
Jun 11, 2022
CanusAntonius
For: Chill Needle 2
For: Chill Needle 2
It's bigger, better, and way more chill than its predecessor, with as much as an upgrade as steak is to bacon bits. Comprised of a healthy serving of gimmicks, bosses, and a pretty intuitive design, it's definitely a big entry in the Needleventure world.
The majority of the game is spent collecting items from 3 stages you can enter in any order, each being designed around a particular gimmick. The stages are pretty diverse, with one of them being centered around the Pastel spike gimmick, another based off of shoot/jump triggers on spikes, and finally one based around V6 Kid. That last stage is a monumental success in my eyes in particular, and features one of two beasts within the game. Each stage ends with a boss, and they're all fairly simple and use the stage mechanics well, once again the V6 stage excels in having the best boss too. There's also a final stage after those which starts to mix in all the gimmicks, and once again busts out another beast at the end followed by a boss.
This is definitely one of arzztt's best works, and if you love stuff like VoVoVo or Save my Boy then you will love this, and if you haven't done those yet either then do them next. Highly recommended!
[1] Like
The majority of the game is spent collecting items from 3 stages you can enter in any order, each being designed around a particular gimmick. The stages are pretty diverse, with one of them being centered around the Pastel spike gimmick, another based off of shoot/jump triggers on spikes, and finally one based around V6 Kid. That last stage is a monumental success in my eyes in particular, and features one of two beasts within the game. Each stage ends with a boss, and they're all fairly simple and use the stage mechanics well, once again the V6 stage excels in having the best boss too. There's also a final stage after those which starts to mix in all the gimmicks, and once again busts out another beast at the end followed by a boss.
This is definitely one of arzztt's best works, and if you love stuff like VoVoVo or Save my Boy then you will love this, and if you haven't done those yet either then do them next. Highly recommended!
Rating: 9.0 90
Difficulty: 60 60
May 13, 2022
CanusAntonius
For: I wanna REDACTED the REDACTED
For: I wanna REDACTED the REDACTED
Rating based on all Endings.
After a long period of calm meditation, Kyir has truly reached jump refresher enlightenment, this is the best usage of them I have ever played so far in a fangame. The platforming is incredibly smooth and intuitive, the aesthetics are simple yet striking, and the overall mood of the game is powerful.
At its surface, REDACTED is a game all about jump refreshers, and they absolutely are in basically every segment of platforming throughout the journey. An important detail about the ones here is that Kyir uses a special sprite for them that actually makes them larger, which is one reason I think the game is way better than most jump refresher needle. There are also some unique gimmicks thrown in the mix every now and then, such as Anti-Jump Refreshers and Zero-Gravity Fields. I was a big fan of the anti refreshers in particular due to the pathing they created, but I disliked the rabbit gimmick a lot due to how many times there were sections you needle to cancel your rise in. There's also an avoidance near the end, and I wasn't too big of a fan of it myself, it has a lot of nothing at the start, moving gate jumps, and a pseudo infinite jump section with jump refreshers placed everywhere that felt super awkward.
But deeper in the game comes a sense of mystery and intrigue in the form of a storyline. You're in this mystery laboratory that seemingly makes jump refreshers, and a voice speaks to you throughout your journey. It's a pretty compelling narrative to follow since it ever feeds you more than you need to know in order to keep everything as one big build-up. If you want to experience the true ending, you do need to find various secrets that can be hard to find so I recommend asking someone for assistance, otherwise, you will need to replay stages. The ending sets up what could be the potential finale of this series started in Celestial Jump, which would have been called Defy the Director, so hopefully Kyir will finally release it one day so a true conclusion can be reached.
Overall, this is an amazing game, and if you can get your hands on it somehow you should absolutely play it. Kyir is the true God of Jump Refreshers.
[0] Likes
After a long period of calm meditation, Kyir has truly reached jump refresher enlightenment, this is the best usage of them I have ever played so far in a fangame. The platforming is incredibly smooth and intuitive, the aesthetics are simple yet striking, and the overall mood of the game is powerful.
At its surface, REDACTED is a game all about jump refreshers, and they absolutely are in basically every segment of platforming throughout the journey. An important detail about the ones here is that Kyir uses a special sprite for them that actually makes them larger, which is one reason I think the game is way better than most jump refresher needle. There are also some unique gimmicks thrown in the mix every now and then, such as Anti-Jump Refreshers and Zero-Gravity Fields. I was a big fan of the anti refreshers in particular due to the pathing they created, but I disliked the rabbit gimmick a lot due to how many times there were sections you needle to cancel your rise in. There's also an avoidance near the end, and I wasn't too big of a fan of it myself, it has a lot of nothing at the start, moving gate jumps, and a pseudo infinite jump section with jump refreshers placed everywhere that felt super awkward.
But deeper in the game comes a sense of mystery and intrigue in the form of a storyline. You're in this mystery laboratory that seemingly makes jump refreshers, and a voice speaks to you throughout your journey. It's a pretty compelling narrative to follow since it ever feeds you more than you need to know in order to keep everything as one big build-up. If you want to experience the true ending, you do need to find various secrets that can be hard to find so I recommend asking someone for assistance, otherwise, you will need to replay stages. The ending sets up what could be the potential finale of this series started in Celestial Jump, which would have been called Defy the Director, so hopefully Kyir will finally release it one day so a true conclusion can be reached.
Overall, this is an amazing game, and if you can get your hands on it somehow you should absolutely play it. Kyir is the true God of Jump Refreshers.
Rating: 9.0 90
Difficulty: 55 55
May 13, 2022
CanusAntonius
For: I wanna come to the conclusion
For: I wanna come to the conclusion
An excellent production from Smartkin that genuinely feels like a proper adventure game, and a long one at that. My own playtime took well over seven hours and involved doing a lot of post-game content that was both surprising and interesting. Rating is based off the 100% True Ending.
Each area in Conclusion has its own merits, from start to finish, and truly shows how much effort was put into making it. There are a lot of varying segments too, ranging from secret base camera puzzles to a Metroid area. There are also plenty of bosses throughout the game that are mostly fun, though I didn't really like the two in post-game due to various issues. I did also feel like a lot of castle segments involved too much cannon spamming, as well as was annoyed by the falling platforms being everywhere including bosses. Final boss is pretty cool, and is also what I think to be the easiest in the game due to a generous amount of checkpoints. Achieving a 100% in the game is pretty fun and involves tackling various stages and bosses you might not have already done, and if you are interested in it I'll include instructions for how to achieve it in case you don't like secret hunting much.
True End Guide: First, you need to go ahead and beat the game, none of this can be accessed till afterward. Next, warp to Final Steps, then go to the Upper Left of the big castle hub to fight an optional octopus boss. After that, warp to Undergrounds and go down for a new area. With the outfit you get from the boss, you can warp back to Undergrounds and go up and to the right, when you reach the first screen of platforming after a good walk look for a brick tile with a red dot on it, you need to stand on it with gun kid in the space suit (press 0) to go to a space stage. Beat that stage then use the boss item back on the screen you went up to space on with the rocket to unlock an avoidance, you simply need to beat it (no-hit not required). With all those steps done, you can now warp to Back of the Castle and go right for the true ending.
Overall, Conclusion is a really good game, and I would definitely recommend it alongside aiming for the True End given to 100% completion.
[2] Likes
Each area in Conclusion has its own merits, from start to finish, and truly shows how much effort was put into making it. There are a lot of varying segments too, ranging from secret base camera puzzles to a Metroid area. There are also plenty of bosses throughout the game that are mostly fun, though I didn't really like the two in post-game due to various issues. I did also feel like a lot of castle segments involved too much cannon spamming, as well as was annoyed by the falling platforms being everywhere including bosses. Final boss is pretty cool, and is also what I think to be the easiest in the game due to a generous amount of checkpoints. Achieving a 100% in the game is pretty fun and involves tackling various stages and bosses you might not have already done, and if you are interested in it I'll include instructions for how to achieve it in case you don't like secret hunting much.
True End Guide: First, you need to go ahead and beat the game, none of this can be accessed till afterward. Next, warp to Final Steps, then go to the Upper Left of the big castle hub to fight an optional octopus boss. After that, warp to Undergrounds and go down for a new area. With the outfit you get from the boss, you can warp back to Undergrounds and go up and to the right, when you reach the first screen of platforming after a good walk look for a brick tile with a red dot on it, you need to stand on it with gun kid in the space suit (press 0) to go to a space stage. Beat that stage then use the boss item back on the screen you went up to space on with the rocket to unlock an avoidance, you simply need to beat it (no-hit not required). With all those steps done, you can now warp to Back of the Castle and go right for the true ending.
Overall, Conclusion is a really good game, and I would definitely recommend it alongside aiming for the True End given to 100% completion.
Rating: 9.0 90
Difficulty: 50 50
May 12, 2022
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3 Games
| Game | Difficulty | Average Rating | # of Ratings |
|---|---|---|---|
| I Wanna be the Kid Escape | 6.2 | 6.4 | 27 |
| I Wanna be the Kid Escape 2 | 26.5 | 8.3 | 5 |
| Kid Tales - The Legend of Brom | 0.4 | 7.9 | 19 |
392 Favorite Games
682 Cleared Games
Delicious Fruit