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CanusAntonius
For: Aphorism
For: Aphorism
I don't think my mind has the level of comprehension needed to clear this, even by the second save I was completely stumped, however, I did just want to write a tiny bit about the game since it's been 2 years and nobody has written even a description for the game. I hope it convinces someone else into seeing what all this game is truly hiding.
The game seems visually beautiful, both the title screen and the save select menu are inspired directly by Nier:Automata, and look great (I provided a screenshot of the save select because it's definitely the best in fangames that I've seen). The first stage is themed after Castlevania, and you can tell the maker put in a good amount of effort to make it worth looking at for a long time while you solve the puzzles. With inspirations like this, you can obviously expect the music to sound good. There also seems to be a bit of dialogue as well in Japanese, so there could be a hint of a storyline here as well.
So far from the first stage, this seems like an extremely interesting yet hard Puzzle game. From what I've done in just 2 rooms, I've encountered push blocks, conveyor toggles, and spike activators. The one puzzle I did manage to solve was pretty satisfying to complete because it had me stumped for just a bit over 20 minutes. There does seem to be a bit of difficulty on the fangame skill requirement, especially since that first save ended with a hard gate jump, so be warned.
I couldn't find a single thing about this game anywhere, I've never even heard it mentioned before, and it's pretty hard to find any videos on it due to the single-word title. I hope eventually this will find the light one day, as so far it seems worth it. (I'll try to give a proper review if I can beat this one day, but it seems far beyond what I can accomplish).
The game seems visually beautiful, both the title screen and the save select menu are inspired directly by Nier:Automata, and look great (I provided a screenshot of the save select because it's definitely the best in fangames that I've seen). The first stage is themed after Castlevania, and you can tell the maker put in a good amount of effort to make it worth looking at for a long time while you solve the puzzles. With inspirations like this, you can obviously expect the music to sound good. There also seems to be a bit of dialogue as well in Japanese, so there could be a hint of a storyline here as well.
So far from the first stage, this seems like an extremely interesting yet hard Puzzle game. From what I've done in just 2 rooms, I've encountered push blocks, conveyor toggles, and spike activators. The one puzzle I did manage to solve was pretty satisfying to complete because it had me stumped for just a bit over 20 minutes. There does seem to be a bit of difficulty on the fangame skill requirement, especially since that first save ended with a hard gate jump, so be warned.
I couldn't find a single thing about this game anywhere, I've never even heard it mentioned before, and it's pretty hard to find any videos on it due to the single-word title. I hope eventually this will find the light one day, as so far it seems worth it. (I'll try to give a proper review if I can beat this one day, but it seems far beyond what I can accomplish).
Tagged as: Puzzle
[1] Like
Rating: N/A
Difficulty: N/A
Sep 5, 2022
CanusAntonius
For: I wanna DaDanDan
For: I wanna DaDanDan
Important note for readers, this game is mostly designed to be played in a single sitting. It took me almost 3 hours as a decent player so prepare for some length. Not playing in one sitting will drastically change the game for you and make it take way longer, and kind of ruins the game's design.
DaDanDan is a game that teaches you how to become a god at trap platforming, so much so that it's one of the most satisfying things I've ever beaten. By the end of it you will successfully be able to complete a save with fifty entirely unique traps and thus ascend past the ranks of humanity into nirvana.
The concept of this game is brilliant, each floor adds a trap to a save you've already done, so you can slowly learn the overall screen more and more. The learning process is damn well good, and a lot of segments you'll start nailing in pure muscle memory. It's worth noting though that even though the length is the main difficulty, there are actually a lot of hard jumps to pull off in this as well, an aspect I kind of prefer wasn't included in this.
I can only recommend playing DaDanDan if you do it in a single sitting, the game benefits so much from doing so. Also, you might want to be a solid player first, the jumps have a bit of technicality on them that makes it a bit less enjoyable for weaker players.
DaDanDan is a game that teaches you how to become a god at trap platforming, so much so that it's one of the most satisfying things I've ever beaten. By the end of it you will successfully be able to complete a save with fifty entirely unique traps and thus ascend past the ranks of humanity into nirvana.
The concept of this game is brilliant, each floor adds a trap to a save you've already done, so you can slowly learn the overall screen more and more. The learning process is damn well good, and a lot of segments you'll start nailing in pure muscle memory. It's worth noting though that even though the length is the main difficulty, there are actually a lot of hard jumps to pull off in this as well, an aspect I kind of prefer wasn't included in this.
I can only recommend playing DaDanDan if you do it in a single sitting, the game benefits so much from doing so. Also, you might want to be a solid player first, the jumps have a bit of technicality on them that makes it a bit less enjoyable for weaker players.
Tagged as: Trap
[1] Like
Rating: 8.0 80
Difficulty: 60 60
Sep 5, 2022
CanusAntonius
For: I wanna jump the Shark 2
For: I wanna jump the Shark 2
Jump the Shark 2 is a Needleventure game in which I find myself on the crossroads of bothing liking and disliking, it's really hard to say. I only have one expectation when playing a game, that it will be fun, and having to mash bosses to the point that it's physically painful sure isn't fun. That being said, I think it's a problem you can overlook if you don't have hand issues like me, so I can't hate the game too much.
I will mention that I think the Needle aspect of it was kind of disappointing, the first stage was alright, but it kind of just dips from there. You got a stage full of conveyors which I never think is good for needle, you got one with awkward cycles, and then you just have an old-school style stage at the end. I would also say in this time period the gimmick tag pretty much means nothing, there are jump refreshers, conveyors, and enemies that can shoot, but nothing that you would actually call a "real gimmick" these days.
The bosses were mostly fun, outside of the fact that they're incredibly mash-heavy. They're mostly simple and usually won't take long, though the final 2 bosses can be a bit of a pain. I'm kind of not a fan though of how many fights there are where you can only deal damage while jumping, that added on to mashing is a terrible combination. The final avoidance is also cool, though I don't see the reason of including the starting avoidance at the end, just let it end on the platform earlier on a climatic note.
Overall, if you have carpal tunnel or other hand issues, stay the hell away from this one. But if you don't, it's kind of fun.
[1] Like
I will mention that I think the Needle aspect of it was kind of disappointing, the first stage was alright, but it kind of just dips from there. You got a stage full of conveyors which I never think is good for needle, you got one with awkward cycles, and then you just have an old-school style stage at the end. I would also say in this time period the gimmick tag pretty much means nothing, there are jump refreshers, conveyors, and enemies that can shoot, but nothing that you would actually call a "real gimmick" these days.
The bosses were mostly fun, outside of the fact that they're incredibly mash-heavy. They're mostly simple and usually won't take long, though the final 2 bosses can be a bit of a pain. I'm kind of not a fan though of how many fights there are where you can only deal damage while jumping, that added on to mashing is a terrible combination. The final avoidance is also cool, though I don't see the reason of including the starting avoidance at the end, just let it end on the platform earlier on a climatic note.
Overall, if you have carpal tunnel or other hand issues, stay the hell away from this one. But if you don't, it's kind of fun.
Rating: 6.8 68
Difficulty: 60 60
Sep 4, 2022
CanusAntonius
For: I Wanna Take A Little Trip
For: I Wanna Take A Little Trip
I Wanna Take a Little Trip, the title implies pretty much what the game is, it's a bite-sized morsel from Randy that is both short and sweet (think of a bag of fun-size M&Ms). If you're a fan of Full Techno Jackass, then you're probably going to enjoy what this has.
As I've always said about Randy, he may be known as an avoidance maker predominantly, but he's also a stellar platforming designer. Once again he manages to make interesting ideas and apply them in cool ways, while also maintaining the ability for most people to be able to do each save. There's gimmicks thrown throughout the stages as well, each being totally different from the one before. There's also a particularly neat section where you get to feast on a desert cuisine.
As you might expect, the game does have an avoidance. Like FTJ, it is mostly pretty easy and you can beat it without much of a time sink, and it's done in Randy's traditional barrage style. It has a great song to it and really keeps the player moving throughout, so it's definitely one of my favorites by the maker. This makes for a great ending for the trip and makes you walk out feeling like a champ.
I've always been a fan of the maker, and this is just another release to confirm that. I would absolutely recommend the game, and would also suggest going for a few more little trips as well.
[8] Likes
As I've always said about Randy, he may be known as an avoidance maker predominantly, but he's also a stellar platforming designer. Once again he manages to make interesting ideas and apply them in cool ways, while also maintaining the ability for most people to be able to do each save. There's gimmicks thrown throughout the stages as well, each being totally different from the one before. There's also a particularly neat section where you get to feast on a desert cuisine.
As you might expect, the game does have an avoidance. Like FTJ, it is mostly pretty easy and you can beat it without much of a time sink, and it's done in Randy's traditional barrage style. It has a great song to it and really keeps the player moving throughout, so it's definitely one of my favorites by the maker. This makes for a great ending for the trip and makes you walk out feeling like a champ.
I've always been a fan of the maker, and this is just another release to confirm that. I would absolutely recommend the game, and would also suggest going for a few more little trips as well.
Rating: 9.0 90
Difficulty: 55 55
Sep 3, 2022
CanusAntonius
For: I wanna be the Cocktail
For: I wanna be the Cocktail
Cocktail is a journey all about Sankakkun's might, one of the most powerful characters found in fangames. He's a creature of immense strength and copious abilities, and throughout the game you will come to see how much of a warrior he truly is.
The game takes place over 6 stages, all connected with an interesting and hilarious storyline available in both Japanese and English (toggle your language in the settings menu). Each stage generally involves using a new gimmick and is concluded by a boss battle. The visuals of the game look great, the platforming is pretty good, and overall it's a pretty exciting adventure.
A real highlight for me comes from the final stage, in which you see the true power of Sankakkun come to light. The sheer amount of power he shows here is beyond our comprehension, it is truly a showcase of an indomitable will. This leads to the best platforming of the game, as well as one of the most memorable traps you'll ever see in a fangame. Unfortunately for the player, Sankakkun never does obtain the ability to use autofire, so be prepared to be shooting bosses a lot throughout the entire game, as they have a lot of HP.
Overall, I have learned never to mess with green creatures, as they will likely obliterate me for breakfast. Give this game a try, it's pretty damn good.
[0] Likes
The game takes place over 6 stages, all connected with an interesting and hilarious storyline available in both Japanese and English (toggle your language in the settings menu). Each stage generally involves using a new gimmick and is concluded by a boss battle. The visuals of the game look great, the platforming is pretty good, and overall it's a pretty exciting adventure.
A real highlight for me comes from the final stage, in which you see the true power of Sankakkun come to light. The sheer amount of power he shows here is beyond our comprehension, it is truly a showcase of an indomitable will. This leads to the best platforming of the game, as well as one of the most memorable traps you'll ever see in a fangame. Unfortunately for the player, Sankakkun never does obtain the ability to use autofire, so be prepared to be shooting bosses a lot throughout the entire game, as they have a lot of HP.
Overall, I have learned never to mess with green creatures, as they will likely obliterate me for breakfast. Give this game a try, it's pretty damn good.
Rating: 9.0 90
Difficulty: 45 45
Sep 3, 2022
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3 Games
| Game | Difficulty | Average Rating | # of Ratings |
|---|---|---|---|
| I Wanna be the Kid Escape | 6.1 | 6.5 | 28 |
| I Wanna be the Kid Escape 2 | 26.5 | 8.3 | 5 |
| Kid Tales - The Legend of Brom | 0.4 | 7.9 | 19 |
392 Favorite Games
683 Cleared Games
Delicious Fruit