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ameliandyou
For: I wanna stop the Shadow's Return to homeland
For: I wanna stop the Shadow's Return to homeland
I wish I enjoyed this game more ;-; review is based on reaching the final platforming screen. The final boss looks extremely hard and I have no intention of clearing, as I have beaten the majority of the game so I am not missing out on much gameplay. There are gameplay spoilers in this review.
"Shadow's Return" is a fangame very similar to "I wanna power" (from what I have seen of that game, i need to play it at some point), in which you collect items to unlock new areas to explore by killing bosses. Most of the abilities you gain don't change the gameplay in any meaningful ways, with the main exceptions being the rock ability and hook ability. This is totally fine, although it would have been fun to see more done with the other abilities.
I am not the biggest fan of the level design. It is basic needle with some gimmicks, however the jumps are often really precise and many of the sections are VERY trial and error focused, which isn't my favorite.
The first area you will likely start with is the rock pushing area. I do not like pushblock puzzles, they are really tedious, and there are multiple saves in this that have precise jumps during or after the puzzle, which makes dying very punishing. If you like pushblock puzzles I guess you will enjoy this, but the difficulty definitely comes from the platforming rather than the puzzles.
You then have the fire boss. Its pretty neat, and I like how you sometimes have to climb up the sides of the arena (i might be misremembering). The bosses in this game are generally pretty good, but they are VERY basic attack wise so they don't really stand out from other fangame bosses or even each other, with one exception.
You then have the ice area, focused on cherry cycles. I always like cherry cycles in fangames, this area didn't do anything really crazy but it was fun. It also had icicles which were used really well.
The next boss was fun. Really similar to the fire boss.
You then do basic needle until you get the bomb ability, which lets you place a bomb.
The next area is more pushblock stuff but in the dark. The jumps were less precise than the first area so I liked it a bit more, I feel like mixing pushblocks and needle usually isn't my cup of tea.
You then fight the rock boss, which felt like used it's arena to its fullest extent. I really liked this fight, but again, it is a really basic boss.
You then have the bubble gimmick. Its fine, but it becomes REALLY learny really quickly, essentially having to memorize the inputs you have to do because it isn't designed in a way that is clear to the player / intuitive at all. Its kinda like the bubble gimmick in celeste, however that game did a much better job of making it clear to the player where they needed to go so it didn't feel so trial and error heavy. I didn't mind it too much, I liked that it was a pretty original gimmick.
You then fight a version of destination, which took me almost a third of my playtime to beat. I actually really liked this boss, its focused around a risk reward system where you need to go in the bubbles to hurt him, but going in the bubbles makes it very hard to dodge his attacks, so you have to plan around when it is safe to get in the bubbles. 2 of the attacks are pretty much copied from the original destination, with one of them even having the exact same weapon. The attacks are very basic, but the 2 new ones did fit the weapons really well, being leaves falling to represent a tree and long bullet lines representing its hookshot attack. The ending attack is really fun and stressful, while being very fair if you are patient.
You then have a section with some spikes and blocks that toggle when you jump. Very learny, but I enjoyed it. There was also some sections with orbs that you shoot to disable spikes of a certain color. I liked how they made the pathing really unique with this gimmick, but it wasn't anything too crazy.
The final part uses both the hookshot and the rock powers, and its a bit of a mess. It expects you to do a lot of inputs in quick succession in ways that aren't fun at all to pull off. Its a shame, because I really like the hookshot gimmick, but with a few exceptions I didn't really like how it was used.
Those are my thoughts on shadow's return. I don't know if I can recommend it, however despite much of the game feeling very similar to other fangames before it, some parts, like the bubble gimmick and destination fight felt quite unique and somewhat enjoyable.
[0] Likes
"Shadow's Return" is a fangame very similar to "I wanna power" (from what I have seen of that game, i need to play it at some point), in which you collect items to unlock new areas to explore by killing bosses. Most of the abilities you gain don't change the gameplay in any meaningful ways, with the main exceptions being the rock ability and hook ability. This is totally fine, although it would have been fun to see more done with the other abilities.
I am not the biggest fan of the level design. It is basic needle with some gimmicks, however the jumps are often really precise and many of the sections are VERY trial and error focused, which isn't my favorite.
The first area you will likely start with is the rock pushing area. I do not like pushblock puzzles, they are really tedious, and there are multiple saves in this that have precise jumps during or after the puzzle, which makes dying very punishing. If you like pushblock puzzles I guess you will enjoy this, but the difficulty definitely comes from the platforming rather than the puzzles.
You then have the fire boss. Its pretty neat, and I like how you sometimes have to climb up the sides of the arena (i might be misremembering). The bosses in this game are generally pretty good, but they are VERY basic attack wise so they don't really stand out from other fangame bosses or even each other, with one exception.
You then have the ice area, focused on cherry cycles. I always like cherry cycles in fangames, this area didn't do anything really crazy but it was fun. It also had icicles which were used really well.
The next boss was fun. Really similar to the fire boss.
You then do basic needle until you get the bomb ability, which lets you place a bomb.
The next area is more pushblock stuff but in the dark. The jumps were less precise than the first area so I liked it a bit more, I feel like mixing pushblocks and needle usually isn't my cup of tea.
You then fight the rock boss, which felt like used it's arena to its fullest extent. I really liked this fight, but again, it is a really basic boss.
You then have the bubble gimmick. Its fine, but it becomes REALLY learny really quickly, essentially having to memorize the inputs you have to do because it isn't designed in a way that is clear to the player / intuitive at all. Its kinda like the bubble gimmick in celeste, however that game did a much better job of making it clear to the player where they needed to go so it didn't feel so trial and error heavy. I didn't mind it too much, I liked that it was a pretty original gimmick.
You then fight a version of destination, which took me almost a third of my playtime to beat. I actually really liked this boss, its focused around a risk reward system where you need to go in the bubbles to hurt him, but going in the bubbles makes it very hard to dodge his attacks, so you have to plan around when it is safe to get in the bubbles. 2 of the attacks are pretty much copied from the original destination, with one of them even having the exact same weapon. The attacks are very basic, but the 2 new ones did fit the weapons really well, being leaves falling to represent a tree and long bullet lines representing its hookshot attack. The ending attack is really fun and stressful, while being very fair if you are patient.
You then have a section with some spikes and blocks that toggle when you jump. Very learny, but I enjoyed it. There was also some sections with orbs that you shoot to disable spikes of a certain color. I liked how they made the pathing really unique with this gimmick, but it wasn't anything too crazy.
The final part uses both the hookshot and the rock powers, and its a bit of a mess. It expects you to do a lot of inputs in quick succession in ways that aren't fun at all to pull off. Its a shame, because I really like the hookshot gimmick, but with a few exceptions I didn't really like how it was used.
Those are my thoughts on shadow's return. I don't know if I can recommend it, however despite much of the game feeling very similar to other fangames before it, some parts, like the bubble gimmick and destination fight felt quite unique and somewhat enjoyable.
Rating: 6.5 65
Difficulty: N/A
Oct 7, 2025
ameliandyou
For: How I Found Out About My Harsh Reality
For: How I Found Out About My Harsh Reality
I already gave feedback about this game in the discord so I will keep it brief. Its a decently fun needle game with some issues that significantly impacted my experience. Lots of double jump / drop gates which are inconsistent for me, a few egregious visual effects that either lag the game or are painful to look at, and quite a few sections with really awkward low jumps.
Its pretty easy though which is nice! I always appreciate when needle games are more accessible, especially because I don't play a lot of needle in general.
[1] Like
Its pretty easy though which is nice! I always appreciate when needle games are more accessible, especially because I don't play a lot of needle in general.
Rating: 6.7 67
Difficulty: N/A
Oct 6, 2025
ameliandyou
For: Eppur Si Muove
For: Eppur Si Muove
I agree with most of Cthaere's review, I did enjoy Eppur somewhat, however it very much does feel a bit generic throughout ;-; .
The story was fun, but it is only told to the player at the beginning and end so it doesn't have a huge impact on the experience, aside from the places you go.
I like how every area feels like an actual place the eppur kid is going through rather than more abstract areas, but aside from that the aesthetics are just ok. The sprite choices are a bit generic ;-;.
I didn't like the first stage that much sadly. It very much feels like generic needle that isn't always that fun / clear what to do, and a lot of awkward jumps. Occasionally it does do something creative with the gravity flipper gimmick, but nothing that hasn't been done before.
After beating the first stage (which is crazy long and the hardest stage imo), you unlock a spaceship with three more stages. These stages are much shorter which makes them a lot more enjoyable due to the variety.
The box stage I really didn't like. Nearly every puzzle save I would die to a spike at the end and have to do it all over again, which can take 1 - 2 minutes. The non puzzle stages also took a long time due to how much time is spent pushing boxes. I LOVED the rng box stacking room though, I wish there was more of those kinda silly one off ideas but I understand its a needle game so it wouldn't make sense to have more of those.
The moving spikes / box stage was just ok. I don't remember too much about it, I think some saves that focused on fun cycles I remember liking but others I really disliked, mainly ones where you are in really narrow spaces and forced to kinda tap left or right.
The laser stage was really fun. I had no issues with it, it was definitely my favorite part of the game and i LOVED the part where the lasers were coming from the top, learning where they flipped was really really fun. It also was really fun to have to flip the levers as part of the platforming.
After beating those 3 stages you then have a one screen challenge where you are stuck between two green lasers. I liked it, but the lasers were a bit slow so you did have to wait quite a bit.
Finally, there is the final stage, which is theme around cherry cycles / movement. This was my second favorite stage, it was a bit long, but most of the screens were fun to learn and execute.
Then there was the boss. I liked the boss as well, it was a pretty basic cherry boss with a couple unique attacks, like the dna attack at the end.
Overall, Eppur was a decent needlish game with some fun highlights. I definitely feel like voracious reader has improved A LOT though, like "Hold Your Hand" is significantly more polished / better designed despite still being basic needle gimmicks, and TABOO does a lot more with more out there gimmicks and bosses while also being very well designed. I don't know if I can recommend this game over voracious's other games. However if you have played all of his other ones and are hungry for more needle then I would try eppur, the highs are really high.
[1] Like
The story was fun, but it is only told to the player at the beginning and end so it doesn't have a huge impact on the experience, aside from the places you go.
I like how every area feels like an actual place the eppur kid is going through rather than more abstract areas, but aside from that the aesthetics are just ok. The sprite choices are a bit generic ;-;.
I didn't like the first stage that much sadly. It very much feels like generic needle that isn't always that fun / clear what to do, and a lot of awkward jumps. Occasionally it does do something creative with the gravity flipper gimmick, but nothing that hasn't been done before.
After beating the first stage (which is crazy long and the hardest stage imo), you unlock a spaceship with three more stages. These stages are much shorter which makes them a lot more enjoyable due to the variety.
The box stage I really didn't like. Nearly every puzzle save I would die to a spike at the end and have to do it all over again, which can take 1 - 2 minutes. The non puzzle stages also took a long time due to how much time is spent pushing boxes. I LOVED the rng box stacking room though, I wish there was more of those kinda silly one off ideas but I understand its a needle game so it wouldn't make sense to have more of those.
The moving spikes / box stage was just ok. I don't remember too much about it, I think some saves that focused on fun cycles I remember liking but others I really disliked, mainly ones where you are in really narrow spaces and forced to kinda tap left or right.
The laser stage was really fun. I had no issues with it, it was definitely my favorite part of the game and i LOVED the part where the lasers were coming from the top, learning where they flipped was really really fun. It also was really fun to have to flip the levers as part of the platforming.
After beating those 3 stages you then have a one screen challenge where you are stuck between two green lasers. I liked it, but the lasers were a bit slow so you did have to wait quite a bit.
Finally, there is the final stage, which is theme around cherry cycles / movement. This was my second favorite stage, it was a bit long, but most of the screens were fun to learn and execute.
Then there was the boss. I liked the boss as well, it was a pretty basic cherry boss with a couple unique attacks, like the dna attack at the end.
Overall, Eppur was a decent needlish game with some fun highlights. I definitely feel like voracious reader has improved A LOT though, like "Hold Your Hand" is significantly more polished / better designed despite still being basic needle gimmicks, and TABOO does a lot more with more out there gimmicks and bosses while also being very well designed. I don't know if I can recommend this game over voracious's other games. However if you have played all of his other ones and are hungry for more needle then I would try eppur, the highs are really high.
Rating: 7.0 70
Difficulty: N/A
Sep 28, 2025
ameliandyou
For: Twenty-Four
For: Twenty-Four
A fun sudoku game by MrBean. It is very short, and the difficulty is a bit all over but it isn't too hard which is good. i thought finn won the rap battle, but i could be wrong.
[0] Likes
Rating: 5.5 55
Difficulty: N/A
Sep 21, 2025
ameliandyou
For: I Wanna Be The :3
For: I Wanna Be The :3
Very much a classic needle adventure game, except VERY VERY beginner friendly. If you don't know how vines work I could see it being a bit hard but it uses them pretty well so I could see this being a helpful fangame to teach beginners how vines work.
Its definitely fun, there are some gimmicks, but the visuals are very basic and the gimmicks all seem to be engine gimmicks from what I can tell. Which is totally fine! Its a fun first game. Idk if I can recommend it over something like love the winter 2, but it is fun for what it is and I really hope "Dan Mario" makes more fangames because its always fun when new people are making :D.
[1] Like
Its definitely fun, there are some gimmicks, but the visuals are very basic and the gimmicks all seem to be engine gimmicks from what I can tell. Which is totally fine! Its a fun first game. Idk if I can recommend it over something like love the winter 2, but it is fun for what it is and I really hope "Dan Mario" makes more fangames because its always fun when new people are making :D.
Rating: 7.0 70
Difficulty: N/A
Sep 1, 2025
4 Games
| Game | Difficulty | Average Rating | # of Ratings |
|---|---|---|---|
| Mio Pokes The Carmine Needle | 37.5 | 8.0 | 14 |
| My Fanthology | 53.4 | 8.8 | 6 |
| Seven Nights At Series Z | 65.2 | 9.4 | 8 |
| The Worst Collab Ever 2 | 41.8 | 6.9 | 7 |
8 Favorite Games
| Game | Difficulty | User's Rating |
|---|---|---|
| I Wanna Vibe With The Gods | N/A | 9.8 |
| The Maker Medley | N/A | 9.5 |
| Crusher's Curse | N/A | 9.2 |
| BONK: An Interactive Exposition | N/A | 10.0 |
| I wanna collapse the Versum | N/A | 9.8 |
| I Wanna Escape The Poolrooms | N/A | 9.6 |
| I Wanna Recap The Twourney | N/A | 10.0 |
| MKey Medley v1.0 | N/A | 8.3 |
26 Cleared Games
| Game | Difficulty | User's Rating |
|---|---|---|
| I wanna be the Animus | N/A | N/A |
| I wanna be the Little runner | N/A | N/A |
| I wanna get the Rainbow feather | N/A | N/A |
| I wanna be the Octophobia | N/A | N/A |
| I wanna kill the Kamilia | N/A | N/A |
| Not Another Needle Game | N/A | N/A |
| I wanna be the Aura | N/A | N/A |
| I wanna go the Spook House | N/A | N/A |
| I wanna be the Strongest Fairy | N/A | N/A |
| I wanna be the Machinary | N/A | N/A |
| I wanna be the Steak Temple | N/A | N/A |
| I wanna Can't Stop | N/A | N/A |
| I Wanna WandWandWand | N/A | N/A |
| I Wanna Step Outside the Needle | N/A | 8.1 |
| I Wanna Kami2Kami2Kami2 | N/A | 8.5 |
| I Wanna Change A Lightbulb | N/A | N/A |
| I Wanna Retrace My Steps | N/A | N/A |
| I Wanna MedlMedlMedl | N/A | N/A |
| I wanna Kikkai Kettai | N/A | N/A |
| Crusher's Curse | N/A | 9.2 |
| I wanna craft in space!! | N/A | 9.5 |
| I Wanna Eat the Slop | N/A | 9.3 |
| I wanna WhineWhineWhine | N/A | N/A |
| I Wanna Escape The Poolrooms | N/A | 9.6 |
| I Wanna Follow The World | N/A | 8.0 |
| I Wanna Slowly Go Quickly | N/A | 8.8 |
Delicious Fruit