notmaxwell's Profile
Send a PMJoined on: Aug 3, 2025
Bio:
aka 457
every game i've left a rating or review on i have cleared.
clear list is only used for monumental or impactful clears, or my favourite clears.
(My favourite games tab is different to my clears tab).
Best clear: I wanna hold right (97.5 Difficulty, 0.15 rating.)
I've submitted:
99 Ratings!
30 Reviews!
2 Screenshots!
99 Games
30 Reviews
For: I wanna Marcescence
To start this off, every save except for the final is fantastic, some of (if not) my favourite FTFA-like gameplay for this difficulty, there's a lot of original but good jumps and while every now and then there is a lower-quality jump due to the saves being usually around ~65 in difficulty and only contain ~5 or so jumps (except for s2) it's not really a problem.
Save 2 is a bit different in that it is a whole screen instead of half, and it's the 2nd hardest save being a decent bit above the majority in difficulty, but I also decently like this save, it has some good jumps and isn't problematic.
Ignoring the final save everything so far would add up to 75 difficulty, and a quite good 8+ rating in my opinion, and i want to stress that, i really do love every save other than the last one, and that definitely contributes to the burn that comes with playing said final save, since the creator has proven that they can make very good ftfa-like gameplay, with intuitive jumps, good setups, and screen 2 proves that the 1 save per screen format doesn't hold back their gameplay creating skill.
That being said, the last screen is one of my least favourite needle saves of all time. It's really disappointing to see after such an amazing buildup, first of all, there's the difficulty spike- which i don't necessarily think is a real problem, i think it's a bit of a shame since this game could've been a really amazing (maybe even best for that range with ftfa-likes) ~75 difficulty game, but instead ended up being low hall of fame just from the last save alone, but i haven't taken that into my rating consideration since i understand it's just a design choice from the creator.
Where my real issue stems from with save 4 is mainly just the jump quality, especially visually, throughout the entirety of the game almost every single jump is visually intuitive, something that personally plays into a jumps visual-intuitiveness in this game and ftfa-likes for me as a whole is that usually you get as close to a(or more) spike(s) in a jump, it also adds to how satisfying that said jump is to pull off and it's generally really common in these games, every prior save pretty much does this with the majority of jumps, and it flows really well, but on the last save you have both the first and third jump which don't play like this, the first jump is incredibly un-intuitive since well, the input release timing is while you are pushed up against the block, after a while you *do* get a feel for it, but no doubt does the consistency buildup take longer, and i really don't like this jump as a result of that, and the djump is also mediocre in my opinion, as it really flows like it should be latest frame to pass the first 2 spikes, but instead it isn't, the second jump is okay, the third jump is just outrageous in my opinion.. the 8f is- as i mentioned, not the closest you can get to the spike, so the jump is not visually indicative, or satisfying to pull off, the djump is pretty good, but i found that the 8f was just so inconsistent and irrating that all satisfaction from passing the jump gets removed, doing a 9f seems vastly just so much more consistent and enjoyable and it really, just really, didn't play good for me. The plane is pretty decent, i don't have much to say about that, and the jump afterwards is a mix, the first input release is somewhat iffy, especially visually, but it's not too much of a deal since it's quick to understand the nuance, the 9f i actually really like, since as i touched on beforehand, you start closest to the bottom spike and release closest frame to the top spike, loved this djump and i wish the rest of this save was more like this, the jump afterwards is fine, the djump is yet another 9f, i found the input press a bit wack since it's after a drop but that is a me problem most likely so i haven't taken it into consideration for my rating, the input release is good, and i want to stress that i think both 9fs are actually pretty good, they're both intuitive and flow pretty good, i had so much more of an issue with j1 & j3 compared to the jumps that the 9f djumps are a part of. The prefinal jump is okay, oh, i should mention with the 3rd to last jump right before the 2nd 9f djump if your valign is 0.11 you will die to the top spike, i didn't see anyone else mention this, likely since nobody else had the ... experience i had with this save (touch on more later) but it's worth mentioning that incase whoever reading this wants to play the save. Anyways, on the 2nd last jump if you have .16-.2 valign the djump will have an extra frame window to jump on. I didn't really mind this jump, the start of it is a bit wack but the djump feels quite good especially if you have that 2nd frame window. I actually really like the last jump, even though my experience with it would say otherwise, i found it intuitive, and quite fun to pull off, it is pretty difficult but i don't mind that since it's fun and well-made difficulty.
As you can see, even the last save has a few good jumps, but just jump 1 & 3 alone bring it down so much, jump 1 just feels like it's only there to be a time waster, and jump 3 felt ... even then, every other jump in the save just felt like it got pulled down in quality and made more frustrating especially to die to as a result of having to play the terrible jumps yet again and having everything else grow in consistency except those..
I have to mention my bias, I've tried to not take it into account (as you can see with my opinion on the final jump) but i did die to the final jump alone over 15+ times, 11 of which were 1f away, and so so many times towards the end of the save, this isn't due to the game though- i genuinely started throwing terribly at the end of the save for no known reason, i haven't taken this into my rating since it would be decently unfair, i had this opinion on the quality of the last save before ever getting to the last jump, and i don't think my opinion on this would've changed much if at all. I also didn't completely just bruteforce this clear with a terrible experience, i spent under ~4h on the save, i just kept being a bit dumb.
Also i say that the creator might've taken FTFA-like too closely since the difficulty and quality balancing of this game pretty closely resembles my opinion on FTFA's difficulty and quality balancing, having quite good gameplay up to the last save which is vastly harder than every other save and also quite a lot worse.
Overall, i know my 4 seems really harsh, but i just can't stress how much i dislike the final save, it's not for it's difficulty, but the jump quality and everything i mentioned prior, and it's a shame since the rest of the game is so amazing and proves this creator knows what they are doing to create good gameplay but just let it slip on the final save, which is the save that you'll be spending undoubtedly the majority of your playtime on- hell, even other reviews here share the same sentiment, slendy says his playtime tripled on the last save, etc, it's really saddening that this game is designed around having you spend most of your time on it's worst screen by a landslide.
For: crude riverbed
My first fangame!
This is a precision needle game. "normal" Difficulty is intended.
It is around ~60 - 65 difficulty, and it *does* need 1f or cancel. Jtool maps are provided in the download and i advise to read the respective .txt files if you want more information.
With 5 screens total. The first screen is L-Needle and the remaining are all single save precision with a hint of small consistency. ??? difficulty has a save at the start of screen 2, but no other screens than the start of screen 1 & 2.
Have fun! :)
For: Happy birthday to Fengge
I found SfumatoCannon_'s stage to be the most challenging and found one save in Ear.1's stage that played considerably badly on a low quality keyboard. But it didn't drag it down much at all. Every save outside of that single nitpick is great. [\spoiler]
For: I Wanna Be The Guy Remastered
(rating also is not judging if the remaster did a good job- it certainly did, this is moreso talking about the original on the remaster)
I do quite like this game, and it holds up pretty well, especially in the traps for such an old game, i'd assume the humor was also good for it's time, theres nothing i have said that has not been already mentioned, but my issues with the game seem somewhat unique.
My main dislike is with some things being just too vague, as mentioned, i went into this blind, so after reaching the kid's gate and having to teleport back i got "stuck" in a loop of re-doing already done areas in an attempt to find where to go next, my first idea was to go down in s1, i did, and couldn't figure out what to do until reaching the right side fake wall, and went through that area again, what i'm saying here is that finding the room of divine transportation without already knowing it is such a pain.. there's nothing telling you that this random wall is fake in the middle of 2 saves, i had a similar issue with mike tyson's fight at the start of the game aswell because i didn't want to hug the sides since it felt scummy but the fight seems so weird without using that. My next major complaint is spam.. In the game's defense it is so old and i don't blame them at all but the metroid area was just insanity and i wish more fights were like dracula instead of standing in one spot (or learning to move to other spots- like how the dragon fight in the final chase has no indication that you start to go left until it's already too late) and spamming z, even the guy had this issue, move slightly, spam z, move again, win.
My review makes it seem like i dislike this game more then like it but i don't, the platforming was actually quite good considering it's what started it all though when playing it completely blind there are a few spots where not having knowledge of the game before playing definitely detriments the experience.
*blind does not account for knowing the movement and physics and all that etc, before playing this i had only seen the first 2 screens & the final boss, i didn't know the contents of the actual game.
1 Game
| Game | Difficulty | Average Rating | # of Ratings |
|---|---|---|---|
| crude riverbed | 62.5 | 8.5 | 4 |
21 Favorite Games
| Game | Difficulty | User's Rating |
|---|---|---|
| I wanna break through Seven trials | 60.0 | 7.7 |
| I wanna fly the Far away | 83.0 | 3.0 |
| Not Another Needle Game | 66.0 | 9.5 |
| Decession | 92.0 | 10.0 |
| Synæsthesia | 86.0 | 9.6 |
| Float. | 60.0 | 9.4 |
| I wanna Ascend | N/A | N/A |
| I Wanna Get Rid Of TV | 60.0 | 9.3 |
| I'll be here | 91.0 | 8.5 |
| sick | N/A | N/A |
| How I See World In Desaturated Colors | 40.0 | 9.7 |
| Best Year | 55.0 | 10.0 |
| So cute~ | 60.0 | 8.2 |
| I Wanna Black Another | 80.0 | 9.7 |
| I Want My Struggles To Like Me Again | 60.0 | 10.0 |
| I Wanna Remember | N/A | N/A |
| I Wanna Wane | N/A | N/A |
| I Wanna Feel The Cold Soil Press Down Upon My Chest | N/A | N/A |
| I Wanna Defeat the TeamChobol | N/A | N/A |
| I Wanna Descend | 85.0 | 8.6 |
| SONAFLEKI | N/A | N/A |
12 Cleared Games
| Game | Difficulty | User's Rating |
|---|---|---|
| I wanna break through Seven trials | 60.0 | 7.7 |
| I wanna fly the Far away | 83.0 | 3.0 |
| I Wanna Be the Hades | 67.0 | 7.2 |
| I wanna be the DLすんな | 85.0 | 0.5 |
| Decession | 92.0 | 10.0 |
| Synæsthesia | 86.0 | 9.6 |
| I wanna be the DLしとけ | 81.0 | 0.4 |
| I'll be here | 91.0 | 8.5 |
| I wanna Marcescence | 87.0 | 4.0 |
| Conforming Needle | 77.0 | 8.0 |
| I Wanna Black Another | 80.0 | 9.7 |
| I Wanna Descend | 85.0 | 8.6 |
Delicious Fruit