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| Game | Difficulty | User's Rating |
|---|---|---|
| I Dun Wanna be Anything 2 | N/A | 10.0 |
| I wanna be Myself | 62.0 | 9.6 |
| I Wanna Escape The Manor | 65.0 | 9.6 |
| I wanna be the Memory Temple | N/A | 9.5 |
| I wanna qoremix 100 | 75.0 | 9.2 |
| I wanna bigger penis | 50.0 | 9.0 |
| I wanna be the Crimson Needle | 86.0 | 9.0 |
| I wanna be the Fishing Temple | N/A | 9.0 |
| I dun wanna be Anything | 75.0 | 9.0 |
| I wanna Kill the Sacred C3 2 | 15.0 | 8.5 |
| I Wanna Retrace My Steps | 55.0 | 8.4 |
| I wanna be the Hallucigenia | 80.0 | 8.0 |
| I Wanna Be The ما الأمر يصل زملائه اللاعبين؟ | 45.0 | 8.0 |
| I wanna Walk Out In The Morning Dew | 85.0 | 7.5 |
| I Wanna Survive The Gadget-Takeover | 60.0 | 7.5 |
| I wanna be the distant memory | 10.0 | 6.0 |
| I Wanna Kill The Kamilia 3 | 90.0 | 6.0 |
| I wanna be the Saturn | 58.0 | 5.5 |
| spike i wanna escape 3: direction cut | 78.0 | 3.1 |
| I Wanna Kill The Hoopil | 100.0 | 0.1 |
| I wanna get cancer 2 | N/A | N/A |
| I Wanna Annihilate the Happil Trap | N/A | N/A |
| I wanna travel the Ruin | 60.0 | N/A |
| I wanna grand of the perfect bear | N/A | N/A |
| test | N/A | N/A |
20 Reviews
elraimon2000
For: I Wanna Escape The Manor
For: I Wanna Escape The Manor
This game can be separated into 2 parts: The platforming and the secret hunting.
The former is really fun, each stage has a nice variety of gimmicks which serve to complement one main gimmick and I thought they were utilized very ingeniously in general, creating some very interesting and unique movements. Each stage has a boss too, they are pretty easy and other than 1 not really noteworthy. There are many secrets sprinkled throughout the screens which are usually fairly easy to find but hidden enough to make it satisfying when you find them. They take the form of moleYos (which actually play a critical role in the lore of the game) and fangame trading cards, which are probably the most adorable collectibles I've ever seen in a fangame.
You get an ending after beating the main stages, and if you don't care about secret hunting you might as well quit here because you don't really get much more gameplay after it. The secrets basically consist of a set of cryptic images that hint you at different places in the stages where you can obtain the keys to the true ending. It feels kinda hopeless at first but it feels very satisfying as you slowly make progress into all the different puzzles. You can also warp between saves, making it not annoying to revisit the stages.
I definitely was not expecting spending more time secret hunting than actually playing fun gimmick needle when going into this game, but it sure happened and I really enjoyed it. Definitely recommend this game for gimmick needle enjoyers, and if you are up for a few extra hours of head scratching after that going for the true end will surely be worth your time.
[1] Like
The former is really fun, each stage has a nice variety of gimmicks which serve to complement one main gimmick and I thought they were utilized very ingeniously in general, creating some very interesting and unique movements. Each stage has a boss too, they are pretty easy and other than 1 not really noteworthy. There are many secrets sprinkled throughout the screens which are usually fairly easy to find but hidden enough to make it satisfying when you find them. They take the form of moleYos (which actually play a critical role in the lore of the game) and fangame trading cards, which are probably the most adorable collectibles I've ever seen in a fangame.
You get an ending after beating the main stages, and if you don't care about secret hunting you might as well quit here because you don't really get much more gameplay after it. The secrets basically consist of a set of cryptic images that hint you at different places in the stages where you can obtain the keys to the true ending. It feels kinda hopeless at first but it feels very satisfying as you slowly make progress into all the different puzzles. You can also warp between saves, making it not annoying to revisit the stages.
I definitely was not expecting spending more time secret hunting than actually playing fun gimmick needle when going into this game, but it sure happened and I really enjoyed it. Definitely recommend this game for gimmick needle enjoyers, and if you are up for a few extra hours of head scratching after that going for the true end will surely be worth your time.
Rating: 9.6 96
Difficulty: 65 65
Nov 10, 2021
elraimon2000
For: I wanna Walk Out In The Morning Dew
For: I wanna Walk Out In The Morning Dew
This game is what you could call an "artistic vision" game, meaning that the creator added a handful of parts that he thought were neat while being fully aware that a good amount of players would get stuck in them and probably not enjoy them too much. In my opinion the game suffers a lot because of that because you spend around half of your playtime in a few areas that are just, not very fun.
However, this is one of the most creative gimmick games I have seen, with ideas you have never seen or even thought of before and a brilliant execution of them. The production value is stellar all the way too, with one of the best soundtracks I have heard in a fangame and really good visuals as well.
I highly recommend anyone who likes gimmick needle to play the first few hours of the game, they are very good and accessible to players who might not be that skilled, and it takes a good while until you reach the first area I'd consider a "wall" for most people. After you reach this area I can't really recommend that you continue since you will keep finding even bigger walls along the way, each taking even longer than the previous one and being less fun. I guess I should also mention that some of my favorite areas were after some of these "walls" (to name a few of my favorites, the moving vines stage, the rotating linekid stage, the 3d minecraft fence stage, the elevator with the moving apples, the slow bullets stage...) so there is some reason to push through the bad stuff.
However, this is one of the most creative gimmick games I have seen, with ideas you have never seen or even thought of before and a brilliant execution of them. The production value is stellar all the way too, with one of the best soundtracks I have heard in a fangame and really good visuals as well.
I highly recommend anyone who likes gimmick needle to play the first few hours of the game, they are very good and accessible to players who might not be that skilled, and it takes a good while until you reach the first area I'd consider a "wall" for most people. After you reach this area I can't really recommend that you continue since you will keep finding even bigger walls along the way, each taking even longer than the previous one and being less fun. I guess I should also mention that some of my favorite areas were after some of these "walls" (to name a few of my favorites, the moving vines stage, the rotating linekid stage, the 3d minecraft fence stage, the elevator with the moving apples, the slow bullets stage...) so there is some reason to push through the bad stuff.
Tagged as: Mine_Sweeper
[9] Likes
Rating: 7.5 75
Difficulty: 85 85
May 11, 2020
elraimon2000
For: I Wanna Annihilate the Happil Trap
For: I Wanna Annihilate the Happil Trap
You're funny.
Tagged as: YES
[7] Likes
Rating: N/A
Difficulty: N/A
Dec 14, 2019
elraimon2000
For: I Wanna Kill The Hoopil
For: I Wanna Kill The Hoopil
I too am absolutely furious.
[2] Likes
Rating: 0.1 1
Difficulty: 100 100
Apr 7, 2019
elraimon2000
For: I wanna be the distant memory
For: I wanna be the distant memory
This game is part of a puzzle in Memory Temple, in which there is a locked door with a password needed to open. Before that door are 10 warps, 9 of which crash the game but 1 opens a tab with the download for this game, in which the password can be found . The game itself is just earth temple but dark and with no music but the worth of it comes from the puzzle itself which I think is very creative and even fits really well with Memory Temple's main theme, the memory.
[1] Like
Rating: 6.0 60
Difficulty: 10 10
Oct 6, 2018
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